Ravenwing Black Knights Dark Angels · Mounted
Ravenwing Black Knights come as 3 models for 75 points in the Dark Angels army. On points efficiency the unit ranks 11th of 103 Dark Angels units overall and 1st of 3 among mounted, with a value score of 75/100 (offense 86, defense 64). Per point, the unit hits hardest into MEQ (94th percentile) and is toughest against anti-tank (83rd percentile).
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Bolt Pistol, Black Knight combat weapon, ➤ Plasma talon - Standard, ➤ Plasma talon - Supercharged): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 4.44Plasma talon (Standard)◇ option: Astartes grenade launcher (frag) · 1.19 per model | 5.33Black Knight combat weapon | 71 |
| MEQ5 × T4 Sv3+ W2 infantry | 7.38Plasma talon (Supercharged) | 4.00Black Knight combat weapon | 94 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 2.99Plasma talon (Supercharged) | 2.67Black Knight combat weapon | 70 |
| Light vehicleT10 Sv3+ W12 vehicle | 2.96Plasma talon (Supercharged) | 1.33Black Knight combat weapon | 74 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 2.37Plasma talon (Supercharged) | 1.33Black Knight combat weapon | 79 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 108 | 60 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 48.0 | 56 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 18.0 | 72 |
| EliteS6 AP-2 D3 (elite melee, precision) | 9.00 | 30 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 9.80 | 83 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 89 |
| Action economyUnits per 100 pts: cheap bodies for actions | 69 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 67 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 23 |
Similar-cost Dark Angels mounted
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Invader ATV1 model | 60 | 61 | 64 | 58 | 79 | 6.09 | 3.80 | 2.39 | 1.82 | 1.71 |
| Outrider Squad3 models | 70 | 60 | 32 | 88 | 83 | 6.35 | 2.86 | 1.27 | 0.95 | 0.64 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Dark Angels codex. How these scores work.