Beasts of Nurgle Death Guard · Beasts & Swarms
Beasts of Nurgle is a single model for 70 points in the Death Guard army. On points efficiency the unit ranks 19th of 42 Death Guard units overall and 1st of 3 among beasts & swarms, with a value score of 66/100 (offense 51, defense 81). Per point, the unit hits hardest into heavy vehicle (57th percentile) and is toughest against plasma (93rd percentile).
🪂 Deep Strike🔭 Scouts♻️ Revives
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Putrid appendages): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | — | 3.10Putrid appendages | 38 |
| MEQ5 × T4 Sv3+ W2 infantry | — | 3.57Putrid appendages | 53 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | — | 2.47Putrid appendages | 57 |
| Light vehicleT10 Sv3+ W12 vehicle | — | 2.14Putrid appendages | 56 |
| Heavy vehicleT12 Sv2+ W16 vehicle | — | 1.43Putrid appendages | 57 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 90.0 | 54 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 45.0 | 52 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 25.7 | 93 |
| EliteS6 AP-2 D3 (elite melee, precision) | 19.3 | 85 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 8.11 | 72 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 78 |
| Action economyUnits per 100 pts: cheap bodies for actions | 76 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 84 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 66 |
Similar-cost Death Guard beasts & swarms
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Chaos Spawn2 models | 80 | 58 | 39 | 78 | 81 | 3.82 | 4.56 | 1.99 | 1.15 | 0.76 |
| Nurglings3 models | 45 | 56 | 26 | 86 | 82 | 3.95 | 1.73 | 0.86 | 1.73 | 0.86 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Death Guard codex. How these scores work.