🎲 Tactical Reroll

Poxwalkers Death Guard · Infantry

Value58
Offense37
Defense78
Utility96
Points65
Models10

Poxwalkers come as 10 models for 65 points in the Death Guard army. On points efficiency the unit ranks 25th of 42 Death Guard units overall and 3rd of 3 among infantry, with a value score of 58/100 (offense 37, defense 78). Per point, the unit hits hardest into chaff (68th percentile) and is toughest against anti-tank (99th percentile).

🏃 Action unit🥷 Infiltrators✨ Aura

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Improvised weapons): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry5.13Improvised weapons68
MEQ5 × T4 Sv3+ W2 infantry2.28Improvised weapons27
TEQ5 × T5 Sv2+ 4++ W3 infantry1.14Improvised weapons21
Light vehicleT10 Sv3+ W12 vehicle1.99Improvised weapons52
Heavy vehicleT12 Sv2+ W16 vehicle1.00Improvised weapons42

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)46.232
SpecialS5 AP-1 D1 (heavy bolter-class)34.642
PlasmaS8 AP-2 D2 (plasma, power fist)20.883
EliteS6 AP-2 D3 (elite melee, precision)24.091
Anti-tankS12 AP-3 D6 (lascannon, melta)20.199

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts96
Action economyUnits per 100 pts: cheap bodies for actions81
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts56
SupportLeader, auras, Transport, Lone Operative, Stealth, revives66

Stats, wargear options and rules: see the official Death Guard codex. How these scores work.

See all Death Guard rankings