Poxwalkers Death Guard · Infantry
Poxwalkers come as 10 models for 65 points in the Death Guard army. On points efficiency the unit ranks 25th of 42 Death Guard units overall and 3rd of 3 among infantry, with a value score of 58/100 (offense 37, defense 78). Per point, the unit hits hardest into chaff (68th percentile) and is toughest against anti-tank (99th percentile).
🏃 Action unit🥷 Infiltrators✨ Aura
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Improvised weapons): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | — | 5.13Improvised weapons | 68 |
| MEQ5 × T4 Sv3+ W2 infantry | — | 2.28Improvised weapons | 27 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | — | 1.14Improvised weapons | 21 |
| Light vehicleT10 Sv3+ W12 vehicle | — | 1.99Improvised weapons | 52 |
| Heavy vehicleT12 Sv2+ W16 vehicle | — | 1.00Improvised weapons | 42 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 46.2 | 32 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 34.6 | 42 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 20.8 | 83 |
| EliteS6 AP-2 D3 (elite melee, precision) | 24.0 | 91 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 20.1 | 99 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 96 |
| Action economyUnits per 100 pts: cheap bodies for actions | 81 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 56 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 66 |
Stats, wargear options and rules: see the official Death Guard codex. How these scores work.