Nurglings Death Guard ยท Beasts & Swarms
Nurglings come as 3 models for 45 points in the Death Guard army. On points efficiency the unit ranks 27th of 42 Death Guard units overall and 3rd of 3 among beasts & swarms, with a value score of 56/100 (offense 26, defense 86). Per point, the unit hits hardest into chaff (51st percentile) and is toughest against anti-tank (98th percentile).
๐ Action unit๐ช Deep Strike๐ฅท Infiltratorsโจ Aura
โ๏ธ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Diseased claws and teeth): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | ๐ฏ Ranged | โ๏ธ Melee | %ile |
|---|---|---|---|
| Chaff10 ร T3 Sv5+ W1 infantry | โ | 3.95Diseased claws and teeth | 51 |
| MEQ5 ร T4 Sv3+ W2 infantry | โ | 1.73Diseased claws and teeth | 17 |
| TEQ5 ร T5 Sv2+ 4++ W3 infantry | โ | 0.86Diseased claws and teeth | 14 |
| Light vehicleT10 Sv3+ W12 vehicle | โ | 1.73Diseased claws and teeth | 45 |
| Heavy vehicleT12 Sv2+ W16 vehicle | โ | 0.86Diseased claws and teeth | 35 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 60.0 | 39 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 60.0 | 68 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 24.0 | 91 |
| EliteS6 AP-2 D3 (elite melee, precision) | 24.0 | 91 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 19.1 | 98 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 3 |
| Action economyUnits per 100 pts: cheap bodies for actions | 97 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 87 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 66 |
Similar-cost Death Guard beasts & swarms
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Beasts of Nurgle1 model | 70 | 66 | 51 | 81 | 97 | 3.10 | 3.57 | 2.47 | 2.14 | 1.43 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Death Guard codex. How these scores work.