๐ŸŽฒ Tactical Reroll

Nurglings Death Guard ยท Beasts & Swarms

Value56
Offense26
Defense86
Utility82
Points45
Models3

Nurglings come as 3 models for 45 points in the Death Guard army. On points efficiency the unit ranks 27th of 42 Death Guard units overall and 3rd of 3 among beasts & swarms, with a value score of 56/100 (offense 26, defense 86). Per point, the unit hits hardest into chaff (51st percentile) and is toughest against anti-tank (98th percentile).

๐Ÿƒ Action unit๐Ÿช‚ Deep Strike๐Ÿฅท Infiltratorsโœจ Aura

โš”๏ธ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Diseased claws and teeth): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target๐ŸŽฏ Rangedโš”๏ธ Melee%ile
Chaff10 ร— T3 Sv5+ W1 infantryโ€”3.95Diseased claws and teeth51
MEQ5 ร— T4 Sv3+ W2 infantryโ€”1.73Diseased claws and teeth17
TEQ5 ร— T5 Sv2+ 4++ W3 infantryโ€”0.86Diseased claws and teeth14
Light vehicleT10 Sv3+ W12 vehicleโ€”1.73Diseased claws and teeth45
Heavy vehicleT12 Sv2+ W16 vehicleโ€”0.86Diseased claws and teeth35

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)60.039
SpecialS5 AP-1 D1 (heavy bolter-class)60.068
PlasmaS8 AP-2 D2 (plasma, power fist)24.091
EliteS6 AP-2 D3 (elite melee, precision)24.091
Anti-tankS12 AP-3 D6 (lascannon, melta)19.198

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts3
Action economyUnits per 100 pts: cheap bodies for actions97
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts87
SupportLeader, auras, Transport, Lone Operative, Stealth, revives66

Similar-cost Death Guard beasts & swarms

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Beasts of Nurgle1 model70665181973.103.572.472.141.43

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Death Guard codex. How these scores work.

See all Death Guard rankings