🎲 Tactical Reroll

Miasmic Malignifier Death Guard · Fortifications

Value48
Offense5
Defense91
Utility12
Points105
Models1

Miasmic Malignifier is a single model for 105 points in the Death Guard army. On points efficiency the unit ranks 34th of 42 Death Guard units overall and 1st of 1 among fortifications, with a value score of 48/100 (offense 5, defense 91). Per point, the unit hits hardest into chaff (19th percentile) and is toughest against special (97th percentile).

✨ Aura

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Offense: wounds removed per 100 points

Scored with the default wargear (Miasmic gouts): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry2.22Miasmic gouts19
MEQ5 × T4 Sv3+ W2 infantry0.74Miasmic gouts5
TEQ5 × T5 Sv2+ 4++ W3 infantry0.37Miasmic gouts4
Light vehicleT10 Sv3+ W12 vehicle0.37Miasmic gouts5
Heavy vehicleT12 Sv2+ W16 vehicle0.18Miasmic gouts5

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)20687
SpecialS5 AP-1 D1 (heavy bolter-class)13797
PlasmaS8 AP-2 D2 (plasma, power fist)25.793
EliteS6 AP-2 D3 (elite melee, precision)17.179
Anti-tankS12 AP-3 D6 (lascannon, melta)6.7056

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts3
Action economyUnits per 100 pts: cheap bodies for actions43
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts0
SupportLeader, auras, Transport, Lone Operative, Stealth, revives92

Stats, wargear options and rules: see the official Death Guard codex. How these scores work.

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