Miasmic Malignifier Death Guard · Fortifications
Miasmic Malignifier is a single model for 105 points in the Death Guard army. On points efficiency the unit ranks 34th of 42 Death Guard units overall and 1st of 1 among fortifications, with a value score of 48/100 (offense 5, defense 91). Per point, the unit hits hardest into chaff (19th percentile) and is toughest against special (97th percentile).
✨ Aura
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Miasmic gouts): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 2.22Miasmic gouts | — | 19 |
| MEQ5 × T4 Sv3+ W2 infantry | 0.74Miasmic gouts | — | 5 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 0.37Miasmic gouts | — | 4 |
| Light vehicleT10 Sv3+ W12 vehicle | 0.37Miasmic gouts | — | 5 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 0.18Miasmic gouts | — | 5 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 206 | 87 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 137 | 97 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 25.7 | 93 |
| EliteS6 AP-2 D3 (elite melee, precision) | 17.1 | 79 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 6.70 | 56 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 3 |
| Action economyUnits per 100 pts: cheap bodies for actions | 43 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 0 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 92 |
Stats, wargear options and rules: see the official Death Guard codex. How these scores work.