Chaos Spawn Death Guard · Beasts & Swarms
Chaos Spawn comes as 2 models for 80 points in the Death Guard army. On points efficiency the unit ranks 22nd of 42 Death Guard units overall and 2nd of 3 among beasts & swarms, with a value score of 58/100 (offense 39, defense 78). Per point, the unit hits hardest into MEQ (70th percentile) and is toughest against elite (88th percentile).
🔭 Scouts✨ Aura
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Hideous Mutations): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | — | 3.82Hideous Mutations | 49 |
| MEQ5 × T4 Sv3+ W2 infantry | — | 4.56Hideous Mutations | 70 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | — | 1.99Hideous Mutations | 41 |
| Light vehicleT10 Sv3+ W12 vehicle | — | 1.15Hideous Mutations | 27 |
| Heavy vehicleT12 Sv2+ W16 vehicle | — | 0.76Hideous Mutations | 31 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 90.0 | 54 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 67.5 | 73 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 14.6 | 57 |
| EliteS6 AP-2 D3 (elite melee, precision) | 21.3 | 88 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 8.14 | 73 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 56 |
| Action economyUnits per 100 pts: cheap bodies for actions | 63 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 67 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 66 |
Similar-cost Death Guard beasts & swarms
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Beasts of Nurgle1 model | 70 | 66 | 51 | 81 | 97 | 3.10 | 3.57 | 2.47 | 2.14 | 1.43 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Death Guard codex. How these scores work.