🎲 Tactical Reroll

Chaos Spawn Emperor's Children · Beasts & Swarms

Value56
Offense49
Defense64
Utility58
Points70
Models2

Chaos Spawn comes as 2 models for 70 points in the Emperor's Children army. On points efficiency the unit ranks 13th of 29 Emperor's Children units overall and 2nd of 2 among beasts & swarms, with a value score of 56/100 (offense 49, defense 64). Per point, the unit hits hardest into MEQ (77th percentile) and is toughest against plasma (66th percentile).

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Hideous Mutations): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry4.37Hideous Mutations58
MEQ5 × T4 Sv3+ W2 infantry5.21Hideous Mutations77
TEQ5 × T5 Sv2+ 4++ W3 infantry2.27Hideous Mutations51
Light vehicleT10 Sv3+ W12 vehicle1.31Hideous Mutations32
Heavy vehicleT12 Sv2+ W16 vehicle0.87Hideous Mutations36

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)10359
SpecialS5 AP-1 D1 (heavy bolter-class)51.460
PlasmaS8 AP-2 D2 (plasma, power fist)16.666
EliteS6 AP-2 D3 (elite melee, precision)12.254
Anti-tankS12 AP-3 D6 (lascannon, melta)7.4565

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts65
Action economyUnits per 100 pts: cheap bodies for actions76
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts47
SupportLeader, auras, Transport, Lone Operative, Stealth, revives23

Similar-cost Emperor's Children beasts & swarms

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Fiends3 models90809862817.379.525.833.703.70

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Emperor's Children codex. How these scores work.

See all Emperor's Children rankings