🎲 Tactical Reroll

Chaos Terminators Emperor's Children · Infantry

Value64
Offense47
Defense82
Utility41
Points145
Models5

Chaos Terminators come as 5 models for 145 points in the Emperor's Children army. On points efficiency the unit ranks 11th of 29 Emperor's Children units overall and 2nd of 3 among infantry, with a value score of 64/100 (offense 47, defense 82). Per point, the unit hits hardest into chaff (77th percentile) and is toughest against anti-tank (88th percentile).

🪂 Deep Strike

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Offense: wounds removed per 100 points

Scored with the default wargear (Combi-bolter, Accursed weapon): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry2.04Combi-bolter◇ option: Reaper autocannon · 1.92 per model5.83Accursed weapon◇ option: Paired accursed weapons · 2.00 per model77
MEQ5 × T4 Sv3+ W2 infantry0.77Combi-bolter◇ option: Reaper autocannon · 1.36 per model4.07Accursed weapon◇ option: Power fist · 1.81 per model63
TEQ5 × T5 Sv2+ 4++ W3 infantry0.26Combi-bolter◇ option: Reaper autocannon · 1.11 per model2.30Accursed weapon◇ option: Paired accursed weapons · 1.25 per model51
Light vehicleT10 Sv3+ W12 vehicle0.26Combi-bolter◇ option: Reaper autocannon · 0.83 per model1.02Accursed weapon◇ option: Chainfist · 1.32 per model23
Heavy vehicleT12 Sv2+ W16 vehicle0.13Combi-bolter◇ option: Reaper autocannon · 0.74 per model0.77Accursed weapon◇ option: Chainfist · 1.00 per model31

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)18683
SpecialS5 AP-1 D1 (heavy bolter-class)62.170
PlasmaS8 AP-2 D2 (plasma, power fist)20.783
EliteS6 AP-2 D3 (elite melee, precision)10.341
Anti-tankS12 AP-3 D6 (lascannon, melta)11.388

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts72
Action economyUnits per 100 pts: cheap bodies for actions26
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts67
SupportLeader, auras, Transport, Lone Operative, Stealth, revives23

Similar-cost Emperor's Children infantry

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Flawless Blades3 models95719845338.689.625.535.832.34
Noise Marines6 models145435037154.575.082.241.380.92

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Emperor's Children codex. How these scores work.

See all Emperor's Children rankings