🎲 Tactical Reroll

Infractors Emperor's Children · Battleline

Value55
Offense59
Defense51
Utility71
Points85
Models5

Infractors come as 5 models for 85 points in the Emperor's Children army. On points efficiency the unit ranks 16th of 29 Emperor's Children units overall and 2nd of 3 among battleline, with a value score of 55/100 (offense 59, defense 51). Per point, the unit hits hardest into chaff (95th percentile) and is toughest against anti-tank (83rd percentile).

🔭 Scouts

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Bolt pistol, Power sword, Duelling sabre): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry1.74Bolt pistol◇ option: Plasma pistol (standard) · 0.56 per model8.87Power sword + Duelling sabre◇ option: Rapture lash · 1.89 per model95
MEQ5 × T4 Sv3+ W2 infantry0.65Bolt pistol◇ option: Plasma pistol (supercharge) · 0.93 per model4.53Power sword + Duelling sabre70
TEQ5 × T5 Sv2+ 4++ W3 infantry0.22Bolt pistol◇ option: Plasma pistol (supercharge) · 0.38 per model2.18Power sword + Duelling sabre47
Light vehicleT10 Sv3+ W12 vehicle0.22Bolt pistol◇ option: Plasma pistol (supercharge) · 0.37 per model1.39Power sword + Duelling sabre◇ option: Rapture lash · 0.33 per model35
Heavy vehicleT12 Sv2+ W16 vehicle0.11Bolt pistol◇ option: Plasma pistol (supercharge) · 0.30 per model0.96Power sword + Duelling sabre40

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)70.646
SpecialS5 AP-1 D1 (heavy bolter-class)35.343
PlasmaS8 AP-2 D2 (plasma, power fist)10.636
EliteS6 AP-2 D3 (elite melee, precision)13.258
Anti-tankS12 AP-3 D6 (lascannon, melta)9.8883

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts94
Action economyUnits per 100 pts: cheap bodies for actions58
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts56
SupportLeader, auras, Transport, Lone Operative, Stealth, revives23

Similar-cost Emperor's Children battleline

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Daemonettes10 models100769657769.586.584.443.333.33
Tormentors5 models80453456836.663.151.390.930.56

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Emperor's Children codex. How these scores work.

See all Emperor's Children rankings