Infractors Emperor's Children · Battleline
Infractors come as 5 models for 85 points in the Emperor's Children army. On points efficiency the unit ranks 16th of 29 Emperor's Children units overall and 2nd of 3 among battleline, with a value score of 55/100 (offense 59, defense 51). Per point, the unit hits hardest into chaff (95th percentile) and is toughest against anti-tank (83rd percentile).
🔭 Scouts
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Bolt pistol, Power sword, Duelling sabre): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 1.74Bolt pistol◇ option: Plasma pistol (standard) · 0.56 per model | 8.87Power sword + Duelling sabre◇ option: Rapture lash · 1.89 per model | 95 |
| MEQ5 × T4 Sv3+ W2 infantry | 0.65Bolt pistol◇ option: Plasma pistol (supercharge) · 0.93 per model | 4.53Power sword + Duelling sabre | 70 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 0.22Bolt pistol◇ option: Plasma pistol (supercharge) · 0.38 per model | 2.18Power sword + Duelling sabre | 47 |
| Light vehicleT10 Sv3+ W12 vehicle | 0.22Bolt pistol◇ option: Plasma pistol (supercharge) · 0.37 per model | 1.39Power sword + Duelling sabre◇ option: Rapture lash · 0.33 per model | 35 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 0.11Bolt pistol◇ option: Plasma pistol (supercharge) · 0.30 per model | 0.96Power sword + Duelling sabre | 40 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 70.6 | 46 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 35.3 | 43 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 10.6 | 36 |
| EliteS6 AP-2 D3 (elite melee, precision) | 13.2 | 58 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 9.88 | 83 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 94 |
| Action economyUnits per 100 pts: cheap bodies for actions | 58 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 56 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 23 |
Similar-cost Emperor's Children battleline
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Daemonettes10 models | 100 | 76 | 96 | 57 | 76 | 9.58 | 6.58 | 4.44 | 3.33 | 3.33 |
| Tormentors5 models | 80 | 45 | 34 | 56 | 83 | 6.66 | 3.15 | 1.39 | 0.93 | 0.56 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Emperor's Children codex. How these scores work.