Sorcerer Emperor's Children · Characters
Sorcerer is a single model for 55 points in the Emperor's Children army. On points efficiency the unit ranks 26th of 29 Emperor's Children units overall and 9th of 12 among characters, with a value score of 39/100 (offense 63, defense 16). Per point, the unit hits hardest into TEQ (76th percentile) and is toughest against small arms (30th percentile).
🏃 Action unit👑 Leader
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (➤ Agonising Energies - witchfire, ➤ Agonising Energies - focused witchfire, Force weapon, Bolt pistol): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 3.54Agonising Energies (focused witchfire) | 4.04Force weapon | 53 |
| MEQ5 × T4 Sv3+ W2 infantry | 3.36Agonising Energies (focused witchfire) | 3.43Force weapon | 51 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 3.29Agonising Energies (focused witchfire) | 3.04Force weapon | 76 |
| Light vehicleT10 Sv3+ W12 vehicle | 2.36Agonising Energies (focused witchfire) | 2.15Force weapon | 62 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 1.41Agonising Energies (focused witchfire) | 0.81Force weapon | 57 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 43.6 | 30 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 21.8 | 23 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 6.54 | 11 |
| EliteS6 AP-2 D3 (elite melee, precision) | 8.18 | 26 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 4.16 | 14 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 37 |
| Action economyUnits per 100 pts: cheap bodies for actions | 92 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 30 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 66 |
Similar-cost Emperor's Children characters
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Daemonic Herald [Crucible]1 model | 60 | 50 | 100 | 0 | 91 | 16.5 | 14.7 | 14.3 | 9.96 | 6.48 |
| Excruciator [Crucible]1 model | 60 | 44 | 76 | 12 | 60 | 4.63 | 6.17 | 3.18 | 3.09 | 1.24 |
| Lord Kakophonist1 model | 70 | 42 | 30 | 55 | 36 | 4.76 | 3.17 | 1.79 | 0.79 | 0.59 |
| Champion of Excess [Crucible]1 model | 80 | 32 | 53 | 11 | 32 | 3.47 | 4.63 | 2.38 | 2.31 | 0.93 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Emperor's Children codex. How these scores work.