Daemonettes Emperor's Children · Battleline
Daemonettes come as 10 models for 100 points in the Emperor's Children army. On points efficiency the unit ranks 4th of 29 Emperor's Children units overall and 1st of 3 among battleline, with a value score of 76/100 (offense 96, defense 57). Per point, the unit hits hardest into chaff (97th percentile) and is toughest against anti-tank (97th percentile).
🪂 Deep Strike
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Slashing claws): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | — | 9.58Slashing claws | 97 |
| MEQ5 × T4 Sv3+ W2 infantry | — | 6.58Slashing claws | 90 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | — | 4.44Slashing claws | 90 |
| Light vehicleT10 Sv3+ W12 vehicle | — | 3.33Slashing claws | 81 |
| Heavy vehicleT12 Sv2+ W16 vehicle | — | 3.33Slashing claws | 91 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 22.5 | 10 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 22.5 | 24 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 18.0 | 72 |
| EliteS6 AP-2 D3 (elite melee, precision) | 18.0 | 81 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 18.0 | 97 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 92 |
| Action economyUnits per 100 pts: cheap bodies for actions | 46 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 81 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 23 |
Similar-cost Emperor's Children battleline
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Infractors5 models | 85 | 55 | 59 | 51 | 71 | 8.87 | 4.53 | 2.18 | 1.39 | 0.96 |
| Tormentors5 models | 80 | 45 | 34 | 56 | 83 | 6.66 | 3.15 | 1.39 | 0.93 | 0.56 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Emperor's Children codex. How these scores work.