🎲 Tactical Reroll

Daemonettes Emperor's Children · Battleline

Value76
Offense96
Defense57
Utility76
Points100
Models10

Daemonettes come as 10 models for 100 points in the Emperor's Children army. On points efficiency the unit ranks 4th of 29 Emperor's Children units overall and 1st of 3 among battleline, with a value score of 76/100 (offense 96, defense 57). Per point, the unit hits hardest into chaff (97th percentile) and is toughest against anti-tank (97th percentile).

🪂 Deep Strike

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Offense: wounds removed per 100 points

Scored with the default wargear (Slashing claws): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry9.58Slashing claws97
MEQ5 × T4 Sv3+ W2 infantry6.58Slashing claws90
TEQ5 × T5 Sv2+ 4++ W3 infantry4.44Slashing claws90
Light vehicleT10 Sv3+ W12 vehicle3.33Slashing claws81
Heavy vehicleT12 Sv2+ W16 vehicle3.33Slashing claws91

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)22.510
SpecialS5 AP-1 D1 (heavy bolter-class)22.524
PlasmaS8 AP-2 D2 (plasma, power fist)18.072
EliteS6 AP-2 D3 (elite melee, precision)18.081
Anti-tankS12 AP-3 D6 (lascannon, melta)18.097

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts92
Action economyUnits per 100 pts: cheap bodies for actions46
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts81
SupportLeader, auras, Transport, Lone Operative, Stealth, revives23

Similar-cost Emperor's Children battleline

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Infractors5 models85555951718.874.532.181.390.96
Tormentors5 models80453456836.663.151.390.930.56

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Emperor's Children codex. How these scores work.

See all Emperor's Children rankings