Tormentors Emperor's Children · Battleline
Tormentors come as 5 models for 80 points in the Emperor's Children army. On points efficiency the unit ranks 21st of 29 Emperor's Children units overall and 3rd of 3 among battleline, with a value score of 45/100 (offense 34, defense 56). Per point, the unit hits hardest into chaff (85th percentile) and is toughest against anti-tank (85th percentile).
🥷 Infiltrators
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Bolt pistol, Power sword, Boltgun, Close combat weapon): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 3.33Boltgun + Bolt pistol | 6.66Power sword + Close combat weapon◇ option: Rapture lash · 1.89 per model | 85 |
| MEQ5 × T4 Sv3+ W2 infantry | 1.25Boltgun + Bolt pistol◇ option: Meltagun · 0.97 per model | 3.15Power sword + Close combat weapon | 46 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 0.42Boltgun + Bolt pistol◇ option: Meltagun · 0.53 per model | 1.39Power sword + Close combat weapon | 26 |
| Light vehicleT10 Sv3+ W12 vehicle | 0.42Boltgun + Bolt pistol◇ option: Meltagun · 0.77 per model | 0.93Power sword + Close combat weapon◇ option: Rapture lash · 0.33 per model | 20 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 0.21Boltgun + Bolt pistol◇ option: Meltagun · 0.65 per model | 0.56Power sword + Close combat weapon | 19 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 75.0 | 49 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 37.5 | 45 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 11.3 | 40 |
| EliteS6 AP-2 D3 (elite melee, precision) | 14.1 | 64 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 10.5 | 85 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 94 |
| Action economyUnits per 100 pts: cheap bodies for actions | 63 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 75 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 23 |
Similar-cost Emperor's Children battleline
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Daemonettes10 models | 100 | 76 | 96 | 57 | 76 | 9.58 | 6.58 | 4.44 | 3.33 | 3.33 |
| Infractors5 models | 85 | 55 | 59 | 51 | 71 | 8.87 | 4.53 | 2.18 | 1.39 | 0.96 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Emperor's Children codex. How these scores work.