🎲 Tactical Reroll

Tormentors Emperor's Children · Battleline

Value45
Offense34
Defense56
Utility83
Points80
Models5

Tormentors come as 5 models for 80 points in the Emperor's Children army. On points efficiency the unit ranks 21st of 29 Emperor's Children units overall and 3rd of 3 among battleline, with a value score of 45/100 (offense 34, defense 56). Per point, the unit hits hardest into chaff (85th percentile) and is toughest against anti-tank (85th percentile).

🥷 Infiltrators

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Bolt pistol, Power sword, Boltgun, Close combat weapon): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry3.33Boltgun + Bolt pistol6.66Power sword + Close combat weapon◇ option: Rapture lash · 1.89 per model85
MEQ5 × T4 Sv3+ W2 infantry1.25Boltgun + Bolt pistol◇ option: Meltagun · 0.97 per model3.15Power sword + Close combat weapon46
TEQ5 × T5 Sv2+ 4++ W3 infantry0.42Boltgun + Bolt pistol◇ option: Meltagun · 0.53 per model1.39Power sword + Close combat weapon26
Light vehicleT10 Sv3+ W12 vehicle0.42Boltgun + Bolt pistol◇ option: Meltagun · 0.77 per model0.93Power sword + Close combat weapon◇ option: Rapture lash · 0.33 per model20
Heavy vehicleT12 Sv2+ W16 vehicle0.21Boltgun + Bolt pistol◇ option: Meltagun · 0.65 per model0.56Power sword + Close combat weapon19

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)75.049
SpecialS5 AP-1 D1 (heavy bolter-class)37.545
PlasmaS8 AP-2 D2 (plasma, power fist)11.340
EliteS6 AP-2 D3 (elite melee, precision)14.164
Anti-tankS12 AP-3 D6 (lascannon, melta)10.585

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts94
Action economyUnits per 100 pts: cheap bodies for actions63
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts75
SupportLeader, auras, Transport, Lone Operative, Stealth, revives23

Similar-cost Emperor's Children battleline

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Daemonettes10 models100769657769.586.584.443.333.33
Infractors5 models85555951718.874.532.181.390.96

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Emperor's Children codex. How these scores work.

See all Emperor's Children rankings