🎲 Tactical Reroll

Noise Marines Emperor's Children · Infantry

Value43
Offense50
Defense37
Utility15
Points145
Models6

Noise Marines come as 6 models for 145 points in the Emperor's Children army. On points efficiency the unit ranks 24th of 29 Emperor's Children units overall and 3rd of 3 among infantry, with a value score of 43/100 (offense 50, defense 37). Per point, the unit hits hardest into MEQ (76th percentile) and is toughest against anti-tank (60th percentile).

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Close combat weapon, Sonic blaster): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry4.57Sonic blaster◇ option: Blastmaster (varied frequency) · 1.67 per model3.67Close combat weapon◇ option: Power sword · 1.56 per model60
MEQ5 × T4 Sv3+ W2 infantry5.08Sonic blaster◇ option: Blastmaster (single frequency) · 1.59 per model1.38Close combat weapon◇ option: Power sword · 1.17 per model76
TEQ5 × T5 Sv2+ 4++ W3 infantry2.24Sonic blaster◇ option: Blastmaster (single frequency) · 2.13 per model0.46Close combat weapon◇ option: Power sword · 0.67 per model50
Light vehicleT10 Sv3+ W12 vehicle1.38Sonic blaster◇ option: Blastmaster (single frequency) · 1.66 per model0.46Close combat weapon◇ option: Power sword · 0.30 per model34
Heavy vehicleT12 Sv2+ W16 vehicle0.92Sonic blaster◇ option: Blastmaster (single frequency) · 0.99 per model0.23Close combat weapon◇ option: Power sword · 0.22 per model37

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)74.549
SpecialS5 AP-1 D1 (heavy bolter-class)33.140
PlasmaS8 AP-2 D2 (plasma, power fist)9.3129
EliteS6 AP-2 D3 (elite melee, precision)9.3133
Anti-tankS12 AP-3 D6 (lascannon, melta)6.9560

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts77
Action economyUnits per 100 pts: cheap bodies for actions26
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts18
SupportLeader, auras, Transport, Lone Operative, Stealth, revives23

Similar-cost Emperor's Children infantry

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Flawless Blades3 models95719845338.689.625.535.832.34
Chaos Terminators5 models145644782415.834.072.301.020.77

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Emperor's Children codex. How these scores work.

See all Emperor's Children rankings