Razorback Grey Knights · Vehicles
Razorback is a single model for 75 points in the Grey Knights army. On points efficiency the unit ranks 10th of 29 Grey Knights units overall and 3rd of 10 among vehicles, with a value score of 58/100 (offense 22, defense 95). Per point, the unit hits hardest into MEQ (42nd percentile) and is toughest against plasma (97th percentile).
🚚 Transport
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Armoured tracks, Twin heavy bolter): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 2.47Twin heavy bolter | 1.11Armoured tracks | 24 |
| MEQ5 × T4 Sv3+ W2 infantry | 2.96Twin heavy bolter | 0.44Armoured tracks | 42 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 1.50Twin heavy bolter | 0.22Armoured tracks | 30 |
| Light vehicleT10 Sv3+ W12 vehicle | 1.02Twin heavy bolter◇ option: Twin lascannon · 2.22 per model | 0.22Armoured tracks | 23 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 0.68Twin heavy bolter◇ option: Twin lascannon · 1.50 per model | 0.06Armoured tracks | 26 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 240 | 92 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 80.0 | 79 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 30.0 | 97 |
| EliteS6 AP-2 D3 (elite melee, precision) | 24.0 | 91 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 7.98 | 71 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 60 |
| Action economyUnits per 100 pts: cheap bodies for actions | 69 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 67 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 66 |
Similar-cost Grey Knights vehicles
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Rhino1 model | 70 | 50 | 2 | 97 | 90 | 1.19 | 0.48 | 0.24 | 0.24 | 0.06 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Grey Knights codex. How these scores work.