Land Raider Crusader Grey Knights · Vehicles
Land Raider Crusader is a single model for 220 points in the Grey Knights army. On points efficiency the unit ranks 11th of 29 Grey Knights units overall and 4th of 10 among vehicles, with a value score of 58/100 (offense 20, defense 96). Per point, the unit hits hardest into chaff (41st percentile) and is toughest against elite (98th percentile).
🚚 Transport
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Twin assault cannon, Armoured tracks, Hurricane bolter): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 3.39Twin assault cannon + Hurricane bolter | 0.76Armoured tracks | 41 |
| MEQ5 × T4 Sv3+ W2 infantry | 1.72Twin assault cannon + Hurricane bolter◇ option: Multi-melta · 1.99 per model | 0.38Armoured tracks | 17 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 0.94Twin assault cannon + Hurricane bolter | 0.15Armoured tracks | 16 |
| Light vehicleT10 Sv3+ W12 vehicle | 1.04Twin assault cannon + Hurricane bolter◇ option: Hunter-killer missile · 1.62 per model | 0.15Armoured tracks | 24 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 0.74Twin assault cannon + Hurricane bolter◇ option: Multi-melta · 1.30 per model | 0.08Armoured tracks | 29 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 262 | 94 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 131 | 96 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 21.8 | 86 |
| EliteS6 AP-2 D3 (elite melee, precision) | 32.7 | 98 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 6.88 | 59 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 50 |
| Action economyUnits per 100 pts: cheap bodies for actions | 12 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 67 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 66 |
Similar-cost Grey Knights vehicles
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Land Raider Redeemer1 model | 260 | 75 | 63 | 88 | 38 | 3.81 | 3.65 | 3.10 | 2.73 | 1.30 |
| Land Raider1 model | 220 | 69 | 43 | 96 | 32 | 1.85 | 2.65 | 1.87 | 3.12 | 2.04 |
| Stormhawk Interceptor1 model | 160 | 45 | 52 | 38 | 1 | 3.35 | 2.85 | 2.04 | 2.86 | 1.88 |
| Nemesis Dreadknight1 model | 195 | 41 | 5 | 77 | 23 | 1.78 | 0.85 | 0.57 | 0.43 | 0.14 |
| Stormraven Gunship1 model | 280 | 29 | 27 | 32 | 24 | 2.35 | 1.69 | 1.37 | 1.91 | 1.29 |
| Stormtalon Gunship1 model | 170 | 27 | 21 | 34 | 1 | 2.50 | 1.73 | 1.21 | 1.26 | 0.98 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Grey Knights codex. How these scores work.