🎲 Tactical Reroll

Lokhust Destroyers Necrons · Mounted

Value50
Offense70
Defense30
Utility95
Points40
Models1

Lokhust Destroyers is a single model for 40 points in the Necrons army. On points efficiency the unit ranks 31st of 55 Necrons units overall and 1st of 3 among mounted, with a value score of 50/100 (offense 70, defense 30). Per point, the unit hits hardest into MEQ (75th percentile) and is toughest against special (52nd percentile).

🏃 Action unit🪽 Fly♻️ Revives

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Gauss cannon, Close combat weapon): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry3.75Gauss cannon1.48Close combat weapon48
MEQ5 × T4 Sv3+ W2 infantry5.00Gauss cannon0.56Close combat weapon75
TEQ5 × T5 Sv2+ 4++ W3 infantry2.85Gauss cannon0.18Close combat weapon67
Light vehicleT10 Sv3+ W12 vehicle2.50Gauss cannon0.18Close combat weapon65
Heavy vehicleT12 Sv2+ W16 vehicle1.88Gauss cannon0.09Close combat weapon69

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)67.544
SpecialS5 AP-1 D1 (heavy bolter-class)45.052
PlasmaS8 AP-2 D2 (plasma, power fist)11.340
EliteS6 AP-2 D3 (elite melee, precision)7.5020
Anti-tankS12 AP-3 D6 (lascannon, melta)4.9026

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts81
Action economyUnits per 100 pts: cheap bodies for actions99
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts47
SupportLeader, auras, Transport, Lone Operative, Stealth, revives66

Similar-cost Necrons mounted

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Lokhust Heavy Destroyers1 model50496335938.334.002.672.000.67

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Necrons codex. How these scores work.

See all Necrons rankings