Tomb Blades Necrons · Mounted
Tomb Blades come as 3 models for 70 points in the Necrons army. On points efficiency the unit ranks 45th of 55 Necrons units overall and 3rd of 3 among mounted, with a value score of 28/100 (offense 33, defense 22). Per point, the unit hits hardest into chaff (58th percentile) and is toughest against anti-tank (46th percentile).
🪂 Deep Strike🔭 Scouts🪽 Fly♻️ Revives
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Close combat weapon, Twin gauss blaster): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 4.37Twin gauss blaster◇ option: Particle beamer · 1.83 per model | 0.95Close combat weapon | 58 |
| MEQ5 × T4 Sv3+ W2 infantry | 2.62Twin gauss blaster◇ option: Particle beamer · 1.00 per model | 0.36Close combat weapon | 34 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 1.55Twin gauss blaster◇ option: Particle beamer · 0.67 per model | 0.12Close combat weapon | 30 |
| Light vehicleT10 Sv3+ W12 vehicle | 1.37Twin gauss blaster◇ option: Particle beamer · 0.39 per model | 0.12Close combat weapon | 34 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 0.91Twin gauss blaster◇ option: Particle beamer · 0.39 per model | 0.06Close combat weapon | 37 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 51.4 | 34 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 25.7 | 29 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 7.71 | 17 |
| EliteS6 AP-2 D3 (elite melee, precision) | 7.71 | 23 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 6.00 | 46 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 90 |
| Action economyUnits per 100 pts: cheap bodies for actions | 76 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 100 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 66 |
Similar-cost Necrons mounted
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Lokhust Heavy Destroyers1 model | 50 | 49 | 63 | 35 | 93 | 8.33 | 4.00 | 2.67 | 2.00 | 0.67 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Necrons codex. How these scores work.