Blood Claws Space Wolves · Battleline
Blood Claws come as 10 models for 135 points in the Space Wolves army. On points efficiency the unit ranks 30th of 108 Space Wolves units overall and 2nd of 6 among battleline, with a value score of 67/100 (offense 62, defense 72). Per point, the unit hits hardest into chaff (89th percentile) and is toughest against anti-tank (91st percentile).
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Astartes Chainsword, Bolt pistol): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 2.19Bolt pistol◇ option: Plasma pistol (supercharge) · 0.56 per model | 7.36Astartes Chainsword◇ option: Power weapon · 1.00 per model | 89 |
| MEQ5 × T4 Sv3+ W2 infantry | 0.82Bolt pistol◇ option: Plasma pistol (supercharge) · 0.84 per model | 4.86Astartes Chainsword◇ option: Power weapon · 0.96 per model | 73 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 0.27Bolt pistol◇ option: Plasma pistol (supercharge) · 0.36 per model | 2.19Astartes Chainsword◇ option: Power weapon · 0.67 per model | 47 |
| Light vehicleT10 Sv3+ W12 vehicle | 0.27Bolt pistol◇ option: Plasma pistol (supercharge) · 0.37 per model | 1.65Astartes Chainsword◇ option: Power weapon · 0.30 per model | 43 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 0.14Bolt pistol◇ option: Plasma pistol (supercharge) · 0.30 per model | 1.10Astartes Chainsword◇ option: Power weapon · 0.22 per model | 45 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 88.9 | 54 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 44.4 | 52 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 13.3 | 51 |
| EliteS6 AP-2 D3 (elite melee, precision) | 16.7 | 77 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 12.4 | 91 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 95 |
| Action economyUnits per 100 pts: cheap bodies for actions | 30 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 30 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 23 |
Similar-cost Space Wolves battleline
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Heavy Intercessor Squad5 models | 100 | 70 | 52 | 88 | 28 | 4.63 | 5.47 | 2.32 | 1.39 | 0.93 |
| Grey Hunters10 models | 165 | 50 | 47 | 54 | 29 | 6.02 | 3.98 | 1.80 | 1.35 | 0.90 |
| Tactical Squad10 models | 140 | 42 | 14 | 71 | 26 | 4.22 | 1.59 | 0.53 | 0.53 | 0.27 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Space Wolves codex. How these scores work.