Thunderwolf Cavalry Space Wolves · Mounted
Thunderwolf Cavalry comes as 3 models for 100 points in the Space Wolves army. On points efficiency the unit ranks 10th of 108 Space Wolves units overall and 1st of 3 among mounted, with a value score of 79/100 (offense 86, defense 72). Per point, the unit hits hardest into MEQ (96th percentile) and is toughest against elite (81st percentile).
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Wolf Guard Weapon, Crushing teeth and claws, Bolt pistol): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 0.89Bolt pistol◇ option: Boltgun · 0.59 per model | 7.65Wolf Guard Weapon + Crushing teeth and claws (extra) | 90 |
| MEQ5 × T4 Sv3+ W2 infantry | 0.33Bolt pistol◇ option: Plasma pistol (supercharge) · 0.93 per model | 7.84Wolf Guard Weapon + Crushing teeth and claws (extra) | 96 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 0.11Bolt pistol◇ option: Plasma pistol (supercharge) · 0.40 per model | 4.00Wolf Guard Weapon + Crushing teeth and claws (extra) | 86 |
| Light vehicleT10 Sv3+ W12 vehicle | 0.11Bolt pistol◇ option: Plasma pistol (supercharge) · 0.37 per model | 2.15Wolf Guard Weapon + Crushing teeth and claws (extra) | 56 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 0.06Bolt pistol◇ option: Plasma pistol (supercharge) · 0.30 per model | 1.58Wolf Guard Weapon + Crushing teeth and claws (extra) | 61 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 108 | 60 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 72.0 | 75 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 13.5 | 51 |
| EliteS6 AP-2 D3 (elite melee, precision) | 18.0 | 81 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 6.86 | 58 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 84 |
| Action economyUnits per 100 pts: cheap bodies for actions | 46 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 67 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 23 |
Similar-cost Space Wolves mounted
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Outrider Squad3 models | 70 | 60 | 32 | 88 | 83 | 6.35 | 2.86 | 1.27 | 0.95 | 0.64 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Space Wolves codex. How these scores work.