Wolf Scouts Space Wolves · Infantry
Wolf Scouts come as 6 models for 90 points in the Space Wolves army. On points efficiency the unit ranks 58th of 108 Space Wolves units overall and 17th of 28 among infantry, with a value score of 52/100 (offense 84, defense 20). Per point, the unit hits hardest into chaff (97th percentile) and is toughest against anti-tank (71st percentile).
🥷 Infiltrators🔭 Scouts
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Teeth and Claws, ➤ Plasma pistol - supercharge, ➤ Plasma pistol - standard, Power weapon, Combat Blade): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 3.70Plasma pistol (supercharge)◇ option: Thunderclap · 1.39 per model | 9.55Power weapon + Combat Blade | 97 |
| MEQ5 × T4 Sv3+ W2 infantry | 6.15Plasma pistol (supercharge)◇ option: Thunderclap · 1.22 per model | 5.02Power weapon + Combat Blade | 87 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 2.49Plasma pistol (supercharge)◇ option: Thunderclap · 0.54 per model | 2.39Power weapon + Combat Blade◇ option: Runic Stave · 0.79 per model | 58 |
| Light vehicleT10 Sv3+ W12 vehicle | 2.47Plasma pistol (supercharge) | 1.56Power weapon + Combat Blade◇ option: Runic Stave · 0.66 per model | 64 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 1.98Plasma pistol (supercharge) | 1.07Power weapon + Combat Blade | 72 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 16.0 | 4 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 10.0 | 1 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 8.00 | 18 |
| EliteS6 AP-2 D3 (elite melee, precision) | 10.0 | 36 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 8.00 | 71 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 3 |
| Action economyUnits per 100 pts: cheap bodies for actions | 53 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 94 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 23 |
Similar-cost Space Wolves infantry
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Wulfen with Storm Shields5 models | 100 | 86 | 94 | 78 | 5 | 4.44 | 5.81 | 4.99 | 8.29 | 6.64 |
| Aggressor Squad3 models | 80 | 83 | 99 | 66 | 27 | 9.60 | 9.26 | 5.31 | 5.55 | 4.17 |
| Wulfen5 models | 85 | 76 | 96 | 55 | 7 | 9.38 | 10.4 | 5.81 | 3.27 | 2.45 |
| Bladeguard Veteran Squad3 models | 80 | 74 | 86 | 62 | 33 | 6.67 | 8.49 | 4.06 | 2.22 | 1.67 |
| Eradicator Squad with Heavy Bolters3 models | 80 | 71 | 76 | 66 | 27 | 6.25 | 7.30 | 3.12 | 1.88 | 1.25 |
| Company Heroes4 models | 105 | 70 | 69 | 71 | 22 | 7.25 | 5.73 | 2.54 | 1.59 | 1.17 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Space Wolves codex. How these scores work.