Grey Hunters Space Wolves · Battleline
Grey Hunters come as 10 models for 165 points in the Space Wolves army. On points efficiency the unit ranks 63rd of 108 Space Wolves units overall and 4th of 6 among battleline, with a value score of 50/100 (offense 47, defense 54). Per point, the unit hits hardest into chaff (79th percentile) and is toughest against anti-tank (84th percentile).
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Bolt pistol, Astartes Chainsword, Bolt Carbine): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 3.58Bolt Carbine | 6.02Astartes Chainsword◇ option: Power weapon · 1.00 per model | 79 |
| MEQ5 × T4 Sv3+ W2 infantry | 1.35Bolt Carbine◇ option: Plasma pistol (supercharge) · 0.84 per model | 3.98Astartes Chainsword◇ option: Power fist · 1.00 per model | 61 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 0.45Bolt Carbine◇ option: Plasma pistol (supercharge) · 0.36 per model | 1.80Astartes Chainsword◇ option: Power fist · 1.01 per model | 35 |
| Light vehicleT10 Sv3+ W12 vehicle | 0.45Bolt Carbine◇ option: Plasma pistol (supercharge) · 0.37 per model | 1.35Astartes Chainsword◇ option: Power fist · 0.84 per model | 33 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 0.22Bolt Carbine◇ option: Plasma pistol (supercharge) · 0.30 per model | 0.90Astartes Chainsword◇ option: Power fist · 0.67 per model | 37 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 72.7 | 49 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 36.4 | 45 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 10.9 | 38 |
| EliteS6 AP-2 D3 (elite melee, precision) | 13.6 | 61 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 10.2 | 84 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 97 |
| Action economyUnits per 100 pts: cheap bodies for actions | 20 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 30 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 23 |
Similar-cost Space Wolves battleline
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Blood Claws10 models | 135 | 67 | 62 | 72 | 33 | 7.36 | 4.86 | 2.19 | 1.65 | 1.10 |
| Tactical Squad10 models | 140 | 42 | 14 | 71 | 26 | 4.22 | 1.59 | 0.53 | 0.53 | 0.27 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Space Wolves codex. How these scores work.