🎲 Tactical Reroll

Wolf Guard Terminators Space Wolves · Infantry

Value76
Offense75
Defense78
Utility38
Points155
Models5

Wolf Guard Terminators come as 5 models for 155 points in the Space Wolves army. On points efficiency the unit ranks 13th of 108 Space Wolves units overall and 6th of 28 among infantry, with a value score of 76/100 (offense 75, defense 78). Per point, the unit hits hardest into MEQ (85th percentile) and is toughest against anti-tank (86th percentile).

🪂 Deep Strike

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Master-crafted Power Weapon, Storm Bolter): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry2.39Storm Bolter◇ option: Assault Cannon · 2.00 per model5.46Master-crafted Power Weapon◇ option: Twin lightning claws · 2.00 per model73
MEQ5 × T4 Sv3+ W2 infantry0.90Storm Bolter◇ option: Assault Cannon · 1.59 per model5.92Master-crafted Power Weapon◇ option: Twin lightning claws · 1.93 per model85
TEQ5 × T5 Sv2+ 4++ W3 infantry0.30Storm Bolter◇ option: Assault Cannon · 1.25 per model3.39Master-crafted Power Weapon◇ option: Relic Great Axe · 2.29 per model78
Light vehicleT10 Sv3+ W12 vehicle0.30Storm Bolter◇ option: Assault Cannon · 1.11 per model1.91Master-crafted Power Weapon◇ option: Relic Great Axe · 1.55 per model51
Heavy vehicleT12 Sv2+ W16 vehicle0.15Storm Bolter◇ option: Assault Cannon · 0.83 per model1.43Master-crafted Power Weapon◇ option: Relic Great Axe · 1.48 per model57

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)17482
SpecialS5 AP-1 D1 (heavy bolter-class)58.167
PlasmaS8 AP-2 D2 (plasma, power fist)19.479
EliteS6 AP-2 D3 (elite melee, precision)9.6835
Anti-tankS12 AP-3 D6 (lascannon, melta)10.586

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts70
Action economyUnits per 100 pts: cheap bodies for actions23
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts67
SupportLeader, auras, Transport, Lone Operative, Stealth, revives23

Similar-cost Space Wolves infantry

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Terminator Assault Squad5 models155929193315.256.054.193.563.23
Centurion Assault Squad3 models15086937985.394.945.745.613.33
Terminator Squad5 models160798176295.095.653.282.772.08
Company Heroes4 models105706971227.255.732.541.591.17
Centurion Devastator Squad3 models17568716464.332.862.384.403.03
Hellblaster Squad5 models110649533246.318.554.014.203.37

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Space Wolves codex. How these scores work.

See all Space Wolves rankings