Ynnari Reavers Aeldari · Mounted
Ynnari Reavers come as 3 models for 65 points in the Aeldari army. On points efficiency the unit ranks 74th of 79 Aeldari units overall and 6th of 7 among mounted, with a value score of 19/100 (offense 14, defense 24). Per point, the unit hits hardest into chaff (54th percentile) and is toughest against anti-tank (69th percentile).
🏃 Action unit🪽 Fly
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Splinter Rifle, Splinter Pistol, Bladevanes): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 2.73Splinter Rifle | 4.10Bladevanes◇ option: Agonizer · 1.48 per model | 54 |
| MEQ5 × T4 Sv3+ W2 infantry | 1.37Splinter Rifle◇ option: Blaster · 1.11 per model | 1.54Bladevanes◇ option: Agonizer · 0.89 per model | 15 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 0.68Splinter Rifle◇ option: Heat Lance · 0.67 per model | 0.51Bladevanes◇ option: Agonizer · 0.59 per model | 11 |
| Light vehicleT10 Sv3+ W12 vehicle | 0.34Splinter Rifle◇ option: Heat Lance · 1.54 per model | 0.51Bladevanes◇ option: Agonizer · 0.22 per model | 10 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 0.17Splinter Rifle◇ option: Heat Lance · 1.30 per model | 0.26Bladevanes◇ option: Agonizer · 0.15 per model | 8 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 36.9 | 26 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 20.8 | 22 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 6.65 | 12 |
| EliteS6 AP-2 D3 (elite melee, precision) | 8.31 | 26 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 7.75 | 69 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 91 |
| Action economyUnits per 100 pts: cheap bodies for actions | 81 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 89 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 23 |
Similar-cost Aeldari mounted
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Dragon Knights3 models | 90 | 71 | 97 | 45 | 75 | 8.99 | 7.78 | 7.72 | 4.96 | 2.04 |
| Shroud Runners3 models | 90 | 42 | 56 | 29 | 96 | 8.60 | 5.08 | 1.98 | 1.39 | 0.77 |
| Warlock Skyrunners1 model | 45 | 29 | 35 | 22 | 95 | 5.97 | 3.33 | 1.63 | 0.90 | 0.60 |
| Windriders3 models | 80 | 17 | 18 | 15 | 88 | 3.70 | 1.88 | 0.93 | 0.76 | 0.51 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Aeldari codex. How these scores work.