Chaos Rhino Chaos Space Marines · Vehicles
Chaos Rhino is a single model for 65 points in the Chaos Space Marines army. On points efficiency the unit ranks 26th of 61 Chaos Space Marines units overall and 8th of 12 among vehicles, with a value score of 51/100 (offense 3, defense 99). Per point, the unit hits hardest into chaff (6th percentile) and is toughest against plasma (99th percentile).
🏃 Action unit🚚 Transport
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Armoured tracks, Combi-bolter): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 0.91Combi-bolter◇ option: Havoc launcher · 1.63 per model | 1.28Armoured tracks | 6 |
| MEQ5 × T4 Sv3+ W2 infantry | 0.34Combi-bolter◇ option: Havoc launcher · 0.67 per model | 0.51Armoured tracks | 3 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 0.11Combi-bolter◇ option: Combi-weapon · 0.25 per model | 0.26Armoured tracks | 3 |
| Light vehicleT10 Sv3+ W12 vehicle | 0.11Combi-bolter◇ option: Havoc launcher · 0.13 per model | 0.26Armoured tracks | 3 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 0.06Combi-bolter◇ option: Combi-weapon · 0.08 per model | 0.06Armoured tracks | 2 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 277 | 96 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 92.3 | 86 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 34.6 | 99 |
| EliteS6 AP-2 D3 (elite melee, precision) | 27.7 | 96 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 9.20 | 79 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 68 |
| Action economyUnits per 100 pts: cheap bodies for actions | 81 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 67 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 66 |
Stats, wargear options and rules: see the official Chaos Space Marines codex. How these scores work.