Acastus Knight Porphyrion Imperial Knights · Vehicles
Acastus Knight Porphyrion is a single model for 725 points in the Imperial Knights army. On points efficiency the unit ranks 13th of 27 Imperial Knights units overall and 4th of 5 among vehicles, with a value score of 48/100 (offense 26, defense 69). Per point, the unit hits hardest into heavy vehicle (74th percentile) and is toughest against special (77th percentile).
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Twin magna lascannon, Titanic feet, Acastus autocannon, Acastus ironstorm missile pod): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 1.35Twin magna lascannon + Acastus autocannon + Acastus ironstorm missile pod | 0.29Titanic feet | 7 |
| MEQ5 × T4 Sv3+ W2 infantry | 1.35Twin magna lascannon + Acastus autocannon + Acastus ironstorm missile pod | 0.34Titanic feet | 13 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 1.44Twin magna lascannon + Acastus autocannon + Acastus ironstorm missile pod | 0.20Titanic feet | 28 |
| Light vehicleT10 Sv3+ W12 vehicle | 1.62Twin magna lascannon + Acastus autocannon + Acastus ironstorm missile pod | 0.21Titanic feet | 42 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 2.07Twin magna lascannon + Acastus autocannon + Acastus ironstorm missile pod | 0.09Titanic feet | 74 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 149 | 77 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 74.5 | 77 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 12.4 | 48 |
| EliteS6 AP-2 D3 (elite melee, precision) | 16.6 | 77 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 5.62 | 39 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 20 |
| Action economyUnits per 100 pts: cheap bodies for actions | 1 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 35 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 23 |
Similar-cost Imperial Knights vehicles
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Acastus Knight Asterius1 model | 785 | 41 | 22 | 60 | 2 | 1.26 | 1.22 | 1.42 | 1.46 | 1.63 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Imperial Knights codex. How these scores work.