Crisis Fireknife Battlesuits T'au Empire · Vehicles
Crisis Fireknife Battlesuits come as 3 models for 100 points in the T'au Empire army. On points efficiency the unit ranks 9th of 46 T'au Empire units overall and 6th of 20 among vehicles, with a value score of 59/100 (offense 61, defense 58). Per point, the unit hits hardest into TEQ (67th percentile) and is toughest against elite (61st percentile).
🪂 Deep Strike🪽 Fly
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Battlesuit fists, Plasma rifle, Missile pod): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 3.06Plasma rifle + Missile pod | 1.33Battlesuit fists | 36 |
| MEQ5 × T4 Sv3+ W2 infantry | 4.10Plasma rifle + Missile pod | 0.67Battlesuit fists | 63 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 2.83Plasma rifle + Missile pod | 0.25Battlesuit fists | 67 |
| Light vehicleT10 Sv3+ W12 vehicle | 2.33Plasma rifle + Missile pod | 0.17Battlesuit fists | 61 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 1.78Plasma rifle + Missile pod | 0.08Battlesuit fists | 66 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 108 | 60 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 48.0 | 56 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 13.5 | 51 |
| EliteS6 AP-2 D3 (elite melee, precision) | 13.5 | 61 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 6.86 | 58 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 84 |
| Action economyUnits per 100 pts: cheap bodies for actions | 46 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 89 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 23 |
Similar-cost T'au Empire vehicles
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Broadside Battlesuits1 model | 75 | 72 | 63 | 82 | 23 | 1.48 | 2.96 | 2.47 | 5.30 | 3.56 |
| Tidewall Gunrig1 model | 90 | 65 | 32 | 98 | 13 | 0.36 | 0.72 | 0.65 | 3.42 | 3.13 |
| Devilfish1 model | 75 | 57 | 14 | 100 | 90 | 3.43 | 1.68 | 0.93 | 0.72 | 0.28 |
| Crisis Sunforge Battlesuits3 models | 125 | 56 | 49 | 63 | 69 | 2.00 | 3.51 | 1.91 | 2.75 | 2.33 |
| Tidewall Droneport1 model | 85 | 45 | 5 | 85 | 16 | 1.86 | 0.93 | 0.39 | 0.32 | 0.16 |
| Tidewall Shieldline1 model | 85 | 45 | 0 | 89 | 16 | 0.00 | 0.00 | 0.00 | 0.00 | 0.00 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official T'au Empire codex. How these scores work.