🎲 Tactical Reroll

Sun Shark Bomber T'au Empire · Vehicles

Value60
Offense65
Defense55
Utility2
Points150
Models1

Sun Shark Bomber is a single model for 150 points in the T'au Empire army. On points efficiency the unit ranks 8th of 46 T'au Empire units overall and 5th of 20 among vehicles, with a value score of 60/100 (offense 65, defense 55). Per point, the unit hits hardest into heavy vehicle (83rd percentile) and is toughest against small arms (75th percentile).

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⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (➤ Twin ion rifle - standard, ➤ Twin ion rifle - overcharged, Seeker missile, Armoured hull, Missile pod): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry2.96Twin ion rifle (overcharged) + Seeker missile + Missile pod0.37Armoured hull33
MEQ5 × T4 Sv3+ W2 infantry3.89Twin ion rifle (overcharged) + Seeker missile + Missile pod0.15Armoured hull59
TEQ5 × T5 Sv2+ 4++ W3 infantry2.30Twin ion rifle (overcharged) + Seeker missile + Missile pod0.07Armoured hull51
Light vehicleT10 Sv3+ W12 vehicle3.30Twin ion rifle (overcharged) + Seeker missile + Missile pod0.07Armoured hull80
Heavy vehicleT12 Sv2+ W16 vehicle2.59Twin ion rifle (overcharged) + Seeker missile + Missile pod0.02Armoured hull83

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)14475
SpecialS5 AP-1 D1 (heavy bolter-class)48.056
PlasmaS8 AP-2 D2 (plasma, power fist)18.072
EliteS6 AP-2 D3 (elite melee, precision)12.051
Anti-tankS12 AP-3 D6 (lascannon, melta)4.6922

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts3
Action economyUnits per 100 pts: cheap bodies for actions25
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts2
SupportLeader, auras, Transport, Lone Operative, Stealth, revives23

Similar-cost T'au Empire vehicles

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Razorshark Strike Fighter1 model16067765713.814.322.623.522.71
Sky Ray Gunship1 model140654485261.892.161.623.612.92
Crisis Fireknife Battlesuits3 models100596158763.064.102.832.331.78
Hammerhead Gunship1 model150583581211.161.140.833.642.88
Crisis Sunforge Battlesuits3 models125564963692.003.511.912.752.33
Riptide Battlesuit1 model190542286182.452.511.421.420.64

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official T'au Empire codex. How these scores work.

See all T'au Empire rankings