🎲 Tactical Reroll

Hammerhead Gunship T'au Empire · Vehicles

Value58
Offense35
Defense81
Utility21
Points150
Models1

Hammerhead Gunship is a single model for 150 points in the T'au Empire army. On points efficiency the unit ranks 11th of 46 T'au Empire units overall and 7th of 20 among vehicles, with a value score of 58/100 (offense 35, defense 81). Per point, the unit hits hardest into heavy vehicle (86th percentile) and is toughest against special (93rd percentile).

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⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Armoured hull, Railgun, Twin pulse carbine): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry1.16Railgun + Twin pulse carbine◇ option: Ion cannon (overcharge) · 3.54 per model0.37Armoured hull5
MEQ5 × T4 Sv3+ W2 infantry1.14Railgun + Twin pulse carbine◇ option: Ion cannon (overcharge) · 4.14 per model0.15Armoured hull10
TEQ5 × T5 Sv2+ 4++ W3 infantry0.83Railgun + Twin pulse carbine◇ option: Ion cannon (overcharge) · 3.75 per model0.07Armoured hull14
Light vehicleT10 Sv3+ W12 vehicle3.64Railgun + Twin pulse carbine0.07Armoured hull85
Heavy vehicleT12 Sv2+ W16 vehicle2.88Railgun + Twin pulse carbine0.02Armoured hull86

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)16880
SpecialS5 AP-1 D1 (heavy bolter-class)11293
PlasmaS8 AP-2 D2 (plasma, power fist)21.084
EliteS6 AP-2 D3 (elite melee, precision)15.068
Anti-tankS12 AP-3 D6 (lascannon, melta)5.3734

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts43
Action economyUnits per 100 pts: cheap bodies for actions25
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts67
SupportLeader, auras, Transport, Lone Operative, Stealth, revives23

Similar-cost T'au Empire vehicles

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Razorshark Strike Fighter1 model16067765713.814.322.623.522.71
Sky Ray Gunship1 model140654485261.892.161.623.612.92
Sun Shark Bomber1 model15060655522.963.892.303.302.59
Crisis Fireknife Battlesuits3 models100596158763.064.102.832.331.78
Crisis Sunforge Battlesuits3 models125564963692.003.511.912.752.33
Riptide Battlesuit1 model190542286182.452.511.421.420.64

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official T'au Empire codex. How these scores work.

See all T'au Empire rankings