Commander Shadowsun T'au Empire · Epic Heroes
Commander Shadowsun is a single model for 100 points in the T'au Empire army. On points efficiency the unit ranks 28th of 46 T'au Empire units overall and 3rd of 4 among epic heroes, with a value score of 36/100 (offense 64, defense 8). Per point, the unit hits hardest into light vehicle (83rd percentile) and is toughest against small arms (24th percentile).
🥷 Infiltrators🪽 Fly✨ Aura🎯 Lone Operative🌫️ Stealth
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Light missile pod, High-energy fusion blaster, Flechette launcher, Battlesuit fists, Pulse pistol): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 3.70Light missile pod + High-energy fusion blaster + Flechette launcher | 0.67Battlesuit fists | 46 |
| MEQ5 × T4 Sv3+ W2 infantry | 3.68Light missile pod + High-energy fusion blaster + Flechette launcher | 0.33Battlesuit fists | 56 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 2.15Light missile pod + High-energy fusion blaster + Flechette launcher | 0.13Battlesuit fists | 46 |
| Light vehicleT10 Sv3+ W12 vehicle | 3.51Light missile pod + High-energy fusion blaster + Flechette launcher | 0.08Battlesuit fists | 83 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 1.92Light missile pod + High-energy fusion blaster + Flechette launcher | 0.04Battlesuit fists | 70 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 36.0 | 24 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 18.0 | 15 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 5.40 | 6 |
| EliteS6 AP-2 D3 (elite melee, precision) | 4.50 | 5 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 3.89 | 11 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 10 |
| Action economyUnits per 100 pts: cheap bodies for actions | 46 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 89 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 100 |
Similar-cost T'au Empire epic heroes
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Commander Farsight1 model | 70 | 88 | 93 | 82 | 95 | 6.61 | 5.29 | 5.95 | 4.76 | 2.38 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official T'au Empire codex. How these scores work.