Vespid Stingwings T'au Empire · Infantry
Vespid Stingwings come as 5 models for 70 points in the T'au Empire army. On points efficiency the unit ranks 19th of 46 T'au Empire units overall and 3rd of 5 among infantry, with a value score of 49/100 (offense 66, defense 32). Per point, the unit hits hardest into MEQ (88th percentile) and is toughest against anti-tank (76th percentile).
🪂 Deep Strike🪽 Fly
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Stingwing claws, Neutron blaster): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 4.76Neutron blaster◇ option: T'au flamer · 1.49 per model | 1.98Stingwing claws | 63 |
| MEQ5 × T4 Sv3+ W2 infantry | 6.31Neutron blaster◇ option: Neutron grenade launcher · 1.38 per model | 0.89Stingwing claws | 88 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 3.02Neutron blaster◇ option: Neutron grenade launcher · 0.80 per model | 0.40Stingwing claws | 71 |
| Light vehicleT10 Sv3+ W12 vehicle | 1.59Neutron blaster◇ option: Neutron rail rifle · 0.75 per model | 0.30Stingwing claws | 41 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 1.19Neutron blaster◇ option: Neutron rail rifle · 0.46 per model | 0.20Stingwing claws | 48 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 28.6 | 16 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 16.1 | 11 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 10.3 | 33 |
| EliteS6 AP-2 D3 (elite melee, precision) | 12.9 | 56 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 8.57 | 76 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 87 |
| Action economyUnits per 100 pts: cheap bodies for actions | 76 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 94 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 23 |
Similar-cost T'au Empire infantry
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Kroot Farstalkers12 models | 75 | 54 | 44 | 64 | 97 | 9.83 | 3.85 | 1.41 | 1.33 | 0.67 |
| Kroot Carnivores10 models | 65 | 50 | 38 | 61 | 97 | 9.08 | 3.42 | 1.14 | 1.14 | 0.57 |
| Pathfinder Team10 models | 85 | 42 | 22 | 61 | 71 | 5.23 | 2.61 | 0.98 | 0.65 | 0.33 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official T'au Empire codex. How these scores work.