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Pathfinder Team

Infantry · 10 models, 85 pts
Lists77% · in 139 of 181 public lists, September – November 2026
SimulatePathfinder Team against any unit, in the calculator

SWORD: what Pathfinder Team kills

Damage for its points

82pts killed
per 100 pts spent

Its 85 pts kill ~70 pts in one activation.Typical shooter: 44 per 100

Best against hordes, weakest against heavy vehicles and monsters

Into each enemy type

Everything82top 3%
Hordes ★106top 10%
Line inf.94top 9%
Heavy inf.85top 8%
Light veh.90top 4%
Heavy veh.67top 18%
Units near it by SWORD

Across the game· shooters

Goliath Rockgrinder Genestealer Cults · just ahead83
Pathfinder Team 82
Hand of the Archon Drukhari · level with it82

SHIELD: how hard Pathfinder Team is to kill for its points

Toughness for its points

315pts to kill it
per 100 pts spent

Its 85 pts take ~268 pts of enemy units to kill.Typical shooter: 298 per 100

For its points315top 43%
Units near it by SHIELD

Across the game· shooters

Gaunt’s Ghosts Astra Militarum · just ahead316
Pathfinder Team 315
Forgefiend Chaos Space Marines · just behind314

What reviewers say

6 reviewers
  • Scout forward and guide shots for the army 5 of 6
  • In nearly every winning list, often two 3 of 6
  • Good guns for the cost 3 of 6
  • Recon drones stop scouting armies 1 of 6
  • Ten models are harder to hide 1 of 6
  • Fragile, with no durability 1 of 6

Compare

UnitLetterSWORDSHIELDLists
Pathfinder Team85 ptsSTop 3%Top 43%139of 181
Stealth Battlesuits100 ptsSBottom 48%Bottom 38%167of 181
Vespid Stingwings70 ptsBTop 32%Bottom 22%79of 181

With a leader

Led by DarkstriderSWORD into its best target
SoloLed
SWORD167185
SHIELD315315

Per 100 pts: on its own, then with the leader joined.

How we got these numbers

What we ran

Pathfinder Team, 10 models, 85 pts, with 10 Close combat weapon, 7 Pulse carbine, 10 Pulse pistol, 3 Rail rifle, 1 Semi-automatic grenade launcher - EMP, 1 Semi-automatic grenade launcher - fusion, in Starfire Cadre. On its own: no leader, no stratagems, no other units' auras. Counted as dice: its own abilities, the army rule and the detachment's rule.

SWORD

Enemy points it kills in one activation, per 100 pts of its own, against a mix of targets weighted like top tournament lists.

85 pts → kills ~70 pts → 82 per 100

SHIELD

Enemy points it takes to kill it, per 100 pts of its own: the points of the cheapest units from top lists that kill it 80% of the time. It's per point, so a costly unit has to be much tougher to score the same.

~268 pts → 315 per 100

Top and bottom %

Where each number ranks among the game's 407 shooters. How we score.

The letter

The average of 8 reviewers' newest T'au Empire tier lists: 6 Plus Plus Gaming (unit tier list, with its pinned comment) (13 Oct), Tau Tactics (meta watch of five top-cut lists from LVO and LGT) (4 Oct), Goonhammer / tabletopbattles.com (Competitive Innovations: 5 full post-dataslate winning lists and 16 summaries) (23 Oct), WednesdayNightWarhammer (State of the Empire, dataslate review; few units graded) (2 Oct), Puretide Program (WTC 2026 meta analysis: unit counts across the T'au lists) (6 Aug), Tawnis Tactics (Learn to Play Kroot: unit review inside Kroot Hunting Pack) (5 Sep), Invasive Wargaming (damage per point mathhammer after the July update) (28 Jul), Vanguard Tactics (competitive breakdown of the 1-DP detachments on preview rules; unit views inferred) (15 Jun). A reviewer who would rather not be counted: tell us.

Lists

181 public T'au Empire tournament lists, September – November 2026, from grimstat-corpus (CC BY 4.0). Also from Listhammer. Organisers and players: ask us and we'll take a list or an event down. Numbers run 2 Nov.