Pathfinder Team T'au Empire · Infantry
Pathfinder Team comes as 10 models for 85 points in the T'au Empire army. On points efficiency the unit ranks 25th of 46 T'au Empire units overall and 4th of 5 among infantry, with a value score of 42/100 (offense 22, defense 61). Per point, the unit hits hardest into chaff (70th percentile) and is toughest against anti-tank (93rd percentile).
🔭 Scouts
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Pulse pistol, Close combat weapon, Pulse carbine): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 5.23Pulse carbine◇ option: Ion rifle (overcharge) · 0.98 per model | 1.31Close combat weapon | 70 |
| MEQ5 × T4 Sv3+ W2 infantry | 2.61Pulse carbine◇ option: Ion rifle (overcharge) · 0.98 per model | 0.44Close combat weapon | 34 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 0.98Pulse carbine◇ option: Ion rifle (overcharge) · 0.77 per model | 0.22Close combat weapon | 17 |
| Light vehicleT10 Sv3+ W12 vehicle | 0.65Pulse carbine◇ option: Rail rifle · 0.72 per model | 0.22Close combat weapon | 13 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 0.33Pulse carbine◇ option: Ion rifle (overcharge) · 0.50 per model | 0.11Close combat weapon | 11 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 35.3 | 23 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 26.5 | 31 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 16.9 | 68 |
| EliteS6 AP-2 D3 (elite melee, precision) | 16.9 | 79 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 14.1 | 93 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 94 |
| Action economyUnits per 100 pts: cheap bodies for actions | 58 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 56 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 23 |
Similar-cost T'au Empire infantry
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Kroot Farstalkers12 models | 75 | 54 | 44 | 64 | 97 | 9.83 | 3.85 | 1.41 | 1.33 | 0.67 |
| Kroot Carnivores10 models | 65 | 50 | 38 | 61 | 97 | 9.08 | 3.42 | 1.14 | 1.14 | 0.57 |
| Vespid Stingwings5 models | 70 | 49 | 66 | 32 | 92 | 4.76 | 6.31 | 3.02 | 1.59 | 1.19 |
| Stealth Battlesuits5 models | 100 | 29 | 17 | 40 | 97 | 4.44 | 2.22 | 0.83 | 0.56 | 0.28 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official T'au Empire codex. How these scores work.