🎲 Tactical Reroll

Kroot Farstalkers T'au Empire · Infantry

Value54
Offense44
Defense64
Utility97
Points75
Models12

Kroot Farstalkers come as 12 models for 75 points in the T'au Empire army. On points efficiency the unit ranks 16th of 46 T'au Empire units overall and 1st of 5 among infantry, with a value score of 54/100 (offense 44, defense 64). Per point, the unit hits hardest into chaff (97th percentile) and is toughest against anti-tank (98th percentile).

🥷 Infiltrators🌫️ Stealth

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Ripping fangs, Farstalker firearm, Kroot pistol, Close combat weapon, Ritual blade): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry3.56Farstalker firearm + Kroot pistol◇ option: Dvorgite skinner · 0.83 per model9.83Ritual blade + Ripping fangs + Close combat weapon97
MEQ5 × T4 Sv3+ W2 infantry1.33Farstalker firearm + Kroot pistol◇ option: Dvorgite skinner · 0.75 per model3.85Ritual blade + Ripping fangs + Close combat weapon59
TEQ5 × T5 Sv2+ 4++ W3 infantry0.44Farstalker firearm + Kroot pistol◇ option: Londaxi tribalest · 0.50 per model1.41Ritual blade + Ripping fangs + Close combat weapon27
Light vehicleT10 Sv3+ W12 vehicle0.44Farstalker firearm + Kroot pistol◇ option: Londaxi tribalest · 0.74 per model1.33Ripping fangs + Ritual blade + Close combat weapon33
Heavy vehicleT12 Sv2+ W16 vehicle0.22Farstalker firearm + Kroot pistol◇ option: Londaxi tribalest · 0.75 per model0.67Ripping fangs + Ritual blade + Close combat weapon25

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)28.817
SpecialS5 AP-1 D1 (heavy bolter-class)24.026
PlasmaS8 AP-2 D2 (plasma, power fist)19.278
EliteS6 AP-2 D3 (elite melee, precision)19.284
Anti-tankS12 AP-3 D6 (lascannon, melta)19.298

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts96
Action economyUnits per 100 pts: cheap bodies for actions69
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts75
SupportLeader, auras, Transport, Lone Operative, Stealth, revives66

Similar-cost T'au Empire infantry

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Kroot Carnivores10 models65503861979.083.421.141.140.57
Vespid Stingwings5 models70496632924.766.313.021.591.19
Pathfinder Team10 models85422261715.232.610.980.650.33
Stealth Battlesuits5 models100291740974.442.220.830.560.28

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official T'au Empire codex. How these scores work.

See all T'au Empire rankings