Kroot Farstalkers T'au Empire · Infantry
Kroot Farstalkers come as 12 models for 75 points in the T'au Empire army. On points efficiency the unit ranks 16th of 46 T'au Empire units overall and 1st of 5 among infantry, with a value score of 54/100 (offense 44, defense 64). Per point, the unit hits hardest into chaff (97th percentile) and is toughest against anti-tank (98th percentile).
🥷 Infiltrators🌫️ Stealth
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Ripping fangs, Farstalker firearm, Kroot pistol, Close combat weapon, Ritual blade): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 3.56Farstalker firearm + Kroot pistol◇ option: Dvorgite skinner · 0.83 per model | 9.83Ritual blade + Ripping fangs + Close combat weapon | 97 |
| MEQ5 × T4 Sv3+ W2 infantry | 1.33Farstalker firearm + Kroot pistol◇ option: Dvorgite skinner · 0.75 per model | 3.85Ritual blade + Ripping fangs + Close combat weapon | 59 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 0.44Farstalker firearm + Kroot pistol◇ option: Londaxi tribalest · 0.50 per model | 1.41Ritual blade + Ripping fangs + Close combat weapon | 27 |
| Light vehicleT10 Sv3+ W12 vehicle | 0.44Farstalker firearm + Kroot pistol◇ option: Londaxi tribalest · 0.74 per model | 1.33Ripping fangs + Ritual blade + Close combat weapon | 33 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 0.22Farstalker firearm + Kroot pistol◇ option: Londaxi tribalest · 0.75 per model | 0.67Ripping fangs + Ritual blade + Close combat weapon | 25 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 28.8 | 17 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 24.0 | 26 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 19.2 | 78 |
| EliteS6 AP-2 D3 (elite melee, precision) | 19.2 | 84 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 19.2 | 98 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 96 |
| Action economyUnits per 100 pts: cheap bodies for actions | 69 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 75 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 66 |
Similar-cost T'au Empire infantry
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Kroot Carnivores10 models | 65 | 50 | 38 | 61 | 97 | 9.08 | 3.42 | 1.14 | 1.14 | 0.57 |
| Vespid Stingwings5 models | 70 | 49 | 66 | 32 | 92 | 4.76 | 6.31 | 3.02 | 1.59 | 1.19 |
| Pathfinder Team10 models | 85 | 42 | 22 | 61 | 71 | 5.23 | 2.61 | 0.98 | 0.65 | 0.33 |
| Stealth Battlesuits5 models | 100 | 29 | 17 | 40 | 97 | 4.44 | 2.22 | 0.83 | 0.56 | 0.28 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official T'au Empire codex. How these scores work.