Strike Team T'au Empire · Battleline
Strike Team comes as 10 models for 70 points in the T'au Empire army. On points efficiency the unit ranks 22nd of 46 T'au Empire units overall and 2nd of 2 among battleline, with a value score of 44/100 (offense 13, defense 75). Per point, the unit hits hardest into chaff (48th percentile) and is toughest against anti-tank (96th percentile).
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Pulse pistol, Close combat weapon, Pulse rifle, Support turret): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 3.74Pulse rifle + Support turret◇ option: Missile pod · 0.46 per model | 1.59Close combat weapon | 48 |
| MEQ5 × T4 Sv3+ W2 infantry | 1.87Pulse rifle + Support turret◇ option: Missile pod · 0.44 per model | 0.53Close combat weapon | 20 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 0.71Pulse rifle + Support turret◇ option: Missile pod · 0.25 per model | 0.27Close combat weapon | 12 |
| Light vehicleT10 Sv3+ W12 vehicle | 0.49Pulse rifle + Support turret◇ option: Missile pod · 0.22 per model | 0.27Close combat weapon | 9 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 0.25Pulse rifle + Support turret◇ option: Missile pod · 0.15 per model | 0.13Close combat weapon | 8 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 42.9 | 29 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 32.1 | 40 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 20.6 | 83 |
| EliteS6 AP-2 D3 (elite melee, precision) | 20.6 | 87 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 17.1 | 96 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 99 |
| Action economyUnits per 100 pts: cheap bodies for actions | 76 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 18 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 23 |
Similar-cost T'au Empire battleline
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Breacher Team10 models | 90 | 66 | 78 | 54 | 45 | 9.90 | 5.15 | 3.38 | 2.54 | 0.86 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official T'au Empire codex. How these scores work.