Breacher Team T'au Empire · Battleline
Breacher Team comes as 10 models for 90 points in the T'au Empire army. On points efficiency the unit ranks 5th of 46 T'au Empire units overall and 1st of 2 among battleline, with a value score of 66/100 (offense 78, defense 54). Per point, the unit hits hardest into chaff (98th percentile) and is toughest against anti-tank (92nd percentile).
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Pulse pistol, Close combat weapon, Pulse blaster, Support turret): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 9.90Pulse blaster + Support turret | 1.24Close combat weapon | 98 |
| MEQ5 × T4 Sv3+ W2 infantry | 5.15Pulse blaster + Support turret | 0.41Close combat weapon | 77 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 3.38Pulse blaster + Support turret | 0.21Close combat weapon | 78 |
| Light vehicleT10 Sv3+ W12 vehicle | 2.54Pulse blaster + Support turret | 0.21Close combat weapon | 65 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 0.86Pulse blaster + Support turret◇ option: Missile pod · 0.15 per model | 0.10Close combat weapon | 35 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 33.3 | 21 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 25.0 | 28 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 16.0 | 62 |
| EliteS6 AP-2 D3 (elite melee, precision) | 16.0 | 74 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 13.3 | 92 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 98 |
| Action economyUnits per 100 pts: cheap bodies for actions | 53 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 18 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 23 |
Similar-cost T'au Empire battleline
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Strike Team10 models | 70 | 44 | 13 | 75 | 62 | 3.74 | 1.87 | 0.71 | 0.49 | 0.25 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official T'au Empire codex. How these scores work.