Commander in Enforcer Battlesuit T'au Empire · Characters
Commander in Enforcer Battlesuit is a single model for 80 points in the T'au Empire army. On points efficiency the unit ranks 35th of 46 T'au Empire units overall and 2nd of 12 among characters, with a value score of 20/100 (offense 3, defense 37). Per point, the unit hits hardest into chaff (8th percentile) and is toughest against small arms (71st percentile).
🪂 Deep Strike🪽 Fly👑 Leader
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Battlesuit fists, Burst cannon): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 1.48Burst cannon◇ option: Cyclic ion blaster (overcharge) · 1.67 per model | 0.83Battlesuit fists | 8 |
| MEQ5 × T4 Sv3+ W2 infantry | 0.74Burst cannon◇ option: Cyclic ion blaster (overcharge) · 2.22 per model | 0.42Battlesuit fists | 5 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 0.28Burst cannon◇ option: Cyclic ion blaster (overcharge) · 1.21 per model | 0.16Battlesuit fists | 3 |
| Light vehicleT10 Sv3+ W12 vehicle | 0.18Burst cannon◇ option: Cyclic ion blaster (overcharge) · 0.89 per model | 0.10Battlesuit fists | 2 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 0.09Burst cannon◇ option: Cyclic ion blaster (overcharge) · 0.67 per model | 0.05Battlesuit fists | 3 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 135 | 71 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 45.0 | 52 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 11.3 | 40 |
| EliteS6 AP-2 D3 (elite melee, precision) | 7.50 | 20 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 4.86 | 26 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 56 |
| Action economyUnits per 100 pts: cheap bodies for actions | 63 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 84 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 66 |
Similar-cost T'au Empire characters
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Kroot War Shaper1 model | 60 | 23 | 46 | 0 | 96 | 3.40 | 4.07 | 2.00 | 1.85 | 1.24 |
| Kroot Lone-spear1 model | 80 | 19 | 31 | 6 | 95 | 2.87 | 3.12 | 2.03 | 1.46 | 0.73 |
| Battlesuit Veteran [Crucible]1 model | 60 | 14 | 3 | 24 | 95 | 1.39 | 0.56 | 0.28 | 0.28 | 0.07 |
| Commander in Coldstar Battlesuit1 model | 95 | 10 | 7 | 13 | 83 | 2.50 | 1.25 | 0.47 | 0.31 | 0.16 |
| Firesight Team1 model | 55 | 9 | 13 | 5 | 100 | 2.02 | 2.42 | 1.15 | 0.61 | 0.40 |
| Kinband Champion [Crucible]1 model | 55 | 2 | 4 | 1 | 98 | 1.51 | 0.61 | 0.30 | 0.30 | 0.08 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official T'au Empire codex. How these scores work.