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AX-1-0 Tiger Shark T'au Empire · Vehicles

Value31
Offense23
Defense40
Utility0
Points315
Models1

AX-1-0 Tiger Shark is a single model for 315 points in the T'au Empire army. On points efficiency the unit ranks 30th of 46 T'au Empire units overall and 18th of 20 among vehicles, with a value score of 31/100 (offense 23, defense 40). Per point, the unit hits hardest into heavy vehicle (73rd percentile) and is toughest against special (74th percentile).

🪽 Fly

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Twin heavy rail cannon, Missile pod, Armoured hull, Burst cannon): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry1.16Twin heavy rail cannon + Missile pod + Burst cannon◇ option: Cyclic ion blaster (overcharge) · 1.25 per model0.18Armoured hull5
MEQ5 × T4 Sv3+ W2 infantry1.01Twin heavy rail cannon + Missile pod + Burst cannon◇ option: Cyclic ion blaster (overcharge) · 1.67 per model0.07Armoured hull8
TEQ5 × T5 Sv2+ 4++ W3 infantry0.65Twin heavy rail cannon + Missile pod + Burst cannon◇ option: Cyclic ion blaster (overcharge) · 0.93 per model0.04Armoured hull11
Light vehicleT10 Sv3+ W12 vehicle2.00Twin heavy rail cannon + Missile pod + Burst cannon0.04Armoured hull53
Heavy vehicleT12 Sv2+ W16 vehicle2.03Twin heavy rail cannon + Missile pod + Burst cannon0.01Armoured hull73

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)10359
SpecialS5 AP-1 D1 (heavy bolter-class)68.674
PlasmaS8 AP-2 D2 (plasma, power fist)12.949
EliteS6 AP-2 D3 (elite melee, precision)8.5727
Anti-tankS12 AP-3 D6 (lascannon, melta)4.0112

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts3
Action economyUnits per 100 pts: cheap bodies for actions8
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts2
SupportLeader, auras, Transport, Lone Operative, Stealth, revives23

Similar-cost T'au Empire vehicles

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Stormsurge1 model37554436632.642.442.062.481.85
Tiger Shark1 model39526252602.292.141.981.300.96

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official T'au Empire codex. How these scores work.

See all T'au Empire rankings