🎲 Tactical Reroll

Devilfish T'au Empire · Vehicles

Value57
Offense14
Defense100
Utility90
Points75
Models1

Devilfish is a single model for 75 points in the T'au Empire army. On points efficiency the unit ranks 12th of 46 T'au Empire units overall and 8th of 20 among vehicles, with a value score of 57/100 (offense 14, defense 100). Per point, the unit hits hardest into chaff (42nd percentile) and is toughest against plasma (100th percentile).

🪽 Fly🚚 Transport

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Accelerator burst cannon, Armoured hull, Twin pulse carbine): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry3.43Accelerator burst cannon + Twin pulse carbine0.74Armoured hull42
MEQ5 × T4 Sv3+ W2 infantry1.68Accelerator burst cannon + Twin pulse carbine◇ option: Seeker missile · 0.69 per model0.30Armoured hull16
TEQ5 × T5 Sv2+ 4++ W3 infantry0.93Accelerator burst cannon + Twin pulse carbine◇ option: Seeker missile · 0.59 per model0.15Armoured hull15
Light vehicleT10 Sv3+ W12 vehicle0.72Accelerator burst cannon + Twin pulse carbine◇ option: Seeker missile · 1.25 per model0.15Armoured hull16
Heavy vehicleT12 Sv2+ W16 vehicle0.28Accelerator burst cannon + Twin pulse carbine◇ option: Seeker missile · 1.00 per model0.04Armoured hull9

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)31298
SpecialS5 AP-1 D1 (heavy bolter-class)10490
PlasmaS8 AP-2 D2 (plasma, power fist)42.0100
EliteS6 AP-2 D3 (elite melee, precision)30.097
Anti-tankS12 AP-3 D6 (lascannon, melta)10.184

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts60
Action economyUnits per 100 pts: cheap bodies for actions69
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts78
SupportLeader, auras, Transport, Lone Operative, Stealth, revives66

Similar-cost T'au Empire vehicles

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Broadside Battlesuits1 model75726382231.482.962.475.303.56
Tidewall Gunrig1 model90653298130.360.720.653.423.13
Crisis Fireknife Battlesuits3 models100596158763.064.102.832.331.78
Tidewall Droneport1 model8545585161.860.930.390.320.16
Tidewall Shieldline1 model8545089160.000.000.000.000.00
Crisis Starscythe Battlesuits3 models100432858766.562.941.060.830.42

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official T'au Empire codex. How these scores work.

See all T'au Empire rankings