🎲 Tactical Reroll

Stormsurge T'au Empire · Vehicles

Value54
Offense43
Defense66
Utility3
Points375
Models1

Stormsurge is a single model for 375 points in the T'au Empire army. On points efficiency the unit ranks 15th of 46 T'au Empire units overall and 11th of 20 among vehicles, with a value score of 54/100 (offense 43, defense 66). Per point, the unit hits hardest into heavy vehicle (68th percentile) and is toughest against special (88th percentile).

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Cluster rocket system, Destroyer missiles, Thunderous footfalls, Twin smart missile system, Pulse Driver Cannon, Twin T'au flamer): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry2.64Cluster rocket system + Destroyer missiles + Twin smart missile system + Pulse Driver Cannon + Twin T'au flamer0.18Thunderous footfalls28
MEQ5 × T4 Sv3+ W2 infantry2.44Cluster rocket system + Destroyer missiles + Twin smart missile system + Pulse Driver Cannon + Twin T'au flamer0.22Thunderous footfalls30
TEQ5 × T5 Sv2+ 4++ W3 infantry2.06Cluster rocket system + Destroyer missiles + Twin smart missile system + Pulse Driver Cannon + Twin T'au flamer0.11Thunderous footfalls43
Light vehicleT10 Sv3+ W12 vehicle2.48Cluster rocket system + Destroyer missiles + Twin smart missile system + Pulse Driver Cannon + Twin T'au flamer◇ option: Pulse blast cannon (focused) · 9.63 per model0.09Thunderous footfalls64
Heavy vehicleT12 Sv2+ W16 vehicle1.85Cluster rocket system + Destroyer missiles + Twin smart missile system + Pulse Driver Cannon + Twin T'au flamer◇ option: Pulse blast cannon (focused) · 10.86 per model0.06Thunderous footfalls68

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)19284
SpecialS5 AP-1 D1 (heavy bolter-class)96.088
PlasmaS8 AP-2 D2 (plasma, power fist)16.062
EliteS6 AP-2 D3 (elite melee, precision)11.245
Anti-tankS12 AP-3 D6 (lascannon, melta)4.9528

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts27
Action economyUnits per 100 pts: cheap bodies for actions5
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts35
SupportLeader, auras, Transport, Lone Operative, Stealth, revives23

Similar-cost T'au Empire vehicles

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
AX-1-0 Tiger Shark1 model31531234001.161.010.652.002.03
Tiger Shark1 model39526252602.292.141.981.300.96

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official T'au Empire codex. How these scores work.

See all T'au Empire rankings