Stormsurge T'au Empire · Vehicles
Stormsurge is a single model for 375 points in the T'au Empire army. On points efficiency the unit ranks 15th of 46 T'au Empire units overall and 11th of 20 among vehicles, with a value score of 54/100 (offense 43, defense 66). Per point, the unit hits hardest into heavy vehicle (68th percentile) and is toughest against special (88th percentile).
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Cluster rocket system, Destroyer missiles, Thunderous footfalls, Twin smart missile system, Pulse Driver Cannon, Twin T'au flamer): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 2.64Cluster rocket system + Destroyer missiles + Twin smart missile system + Pulse Driver Cannon + Twin T'au flamer | 0.18Thunderous footfalls | 28 |
| MEQ5 × T4 Sv3+ W2 infantry | 2.44Cluster rocket system + Destroyer missiles + Twin smart missile system + Pulse Driver Cannon + Twin T'au flamer | 0.22Thunderous footfalls | 30 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 2.06Cluster rocket system + Destroyer missiles + Twin smart missile system + Pulse Driver Cannon + Twin T'au flamer | 0.11Thunderous footfalls | 43 |
| Light vehicleT10 Sv3+ W12 vehicle | 2.48Cluster rocket system + Destroyer missiles + Twin smart missile system + Pulse Driver Cannon + Twin T'au flamer◇ option: Pulse blast cannon (focused) · 9.63 per model | 0.09Thunderous footfalls | 64 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 1.85Cluster rocket system + Destroyer missiles + Twin smart missile system + Pulse Driver Cannon + Twin T'au flamer◇ option: Pulse blast cannon (focused) · 10.86 per model | 0.06Thunderous footfalls | 68 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 192 | 84 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 96.0 | 88 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 16.0 | 62 |
| EliteS6 AP-2 D3 (elite melee, precision) | 11.2 | 45 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 4.95 | 28 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 27 |
| Action economyUnits per 100 pts: cheap bodies for actions | 5 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 35 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 23 |
Similar-cost T'au Empire vehicles
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| AX-1-0 Tiger Shark1 model | 315 | 31 | 23 | 40 | 0 | 1.16 | 1.01 | 0.65 | 2.00 | 2.03 |
| Tiger Shark1 model | 395 | 26 | 25 | 26 | 0 | 2.29 | 2.14 | 1.98 | 1.30 | 0.96 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official T'au Empire codex. How these scores work.