The Twin Lance T'au Empire · Epic Heroes
The Twin Lance comes as 2 models for 230 points in the T'au Empire army. On points efficiency the unit ranks 10th of 46 T'au Empire units overall and 2nd of 4 among epic heroes, with a value score of 59/100 (offense 70, defense 48). Per point, the unit hits hardest into light vehicle (84th percentile) and is toughest against special (70th percentile).
🪂 Deep Strike🔭 Scouts🪽 Fly
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Fusion eliminator, Shardstorm burst system, Twin pulse blaster, XV pulse pistol, ➤ Ion scattercannon - overcharge, Ion scattercannon, ➤ Ion scattercannon - standard): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 2.88Fusion eliminator + Twin pulse blaster + Ion scattercannon (overcharge) | 0.54Ion scattercannon (extra) | 32 |
| MEQ5 × T4 Sv3+ W2 infantry | 3.81Fusion eliminator + Twin pulse blaster + Ion scattercannon (overcharge) | 0.58Ion scattercannon (extra) | 58 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 2.85Fusion eliminator + Twin pulse blaster + Ion scattercannon (overcharge) | 0.40Ion scattercannon (extra) | 67 |
| Light vehicleT10 Sv3+ W12 vehicle | 3.53Fusion eliminator + Twin pulse blaster + Ion scattercannon (overcharge) | 0.29Ion scattercannon (extra) | 84 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 2.42Fusion eliminator + Twin pulse blaster + Ion scattercannon (overcharge) | 0.22Ion scattercannon (extra) | 80 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 125 | 68 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 62.6 | 70 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 10.4 | 35 |
| EliteS6 AP-2 D3 (elite melee, precision) | 10.4 | 41 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 5.79 | 42 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 34 |
| Action economyUnits per 100 pts: cheap bodies for actions | 11 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 98 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 23 |
Stats, wargear options and rules: see the official T'au Empire codex. How these scores work.