Razorshark Strike Fighter T'au Empire · Vehicles
Razorshark Strike Fighter is a single model for 160 points in the T'au Empire army. On points efficiency the unit ranks 4th of 46 T'au Empire units overall and 2nd of 20 among vehicles, with a value score of 67/100 (offense 76, defense 57). Per point, the unit hits hardest into heavy vehicle (84th percentile) and is toughest against special (84th percentile).
🪽 Fly
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (➤ Quad ion turret - standard, ➤ Quad ion turret - overcharge, Seeker missile, Armoured hull, Accelerator burst cannon): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 3.81Quad ion turret (overcharge) + Seeker missile + Accelerator burst cannon | 0.35Armoured hull | 49 |
| MEQ5 × T4 Sv3+ W2 infantry | 4.32Quad ion turret (overcharge) + Seeker missile + Accelerator burst cannon | 0.14Armoured hull | 66 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 2.62Quad ion turret (overcharge) + Seeker missile + Accelerator burst cannon | 0.07Armoured hull | 63 |
| Light vehicleT10 Sv3+ W12 vehicle | 3.52Quad ion turret (overcharge) + Seeker missile + Accelerator burst cannon | 0.07Armoured hull | 83 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 2.71Quad ion turret (overcharge) + Seeker missile + Accelerator burst cannon | 0.02Armoured hull | 84 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 135 | 71 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 90.0 | 84 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 16.9 | 67 |
| EliteS6 AP-2 D3 (elite melee, precision) | 11.3 | 45 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 4.39 | 17 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 3 |
| Action economyUnits per 100 pts: cheap bodies for actions | 22 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 2 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 23 |
Similar-cost T'au Empire vehicles
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Sky Ray Gunship1 model | 140 | 65 | 44 | 85 | 26 | 1.89 | 2.16 | 1.62 | 3.61 | 2.92 |
| Sun Shark Bomber1 model | 150 | 60 | 65 | 55 | 2 | 2.96 | 3.89 | 2.30 | 3.30 | 2.59 |
| Hammerhead Gunship1 model | 150 | 58 | 35 | 81 | 21 | 1.16 | 1.14 | 0.83 | 3.64 | 2.88 |
| Crisis Sunforge Battlesuits3 models | 125 | 56 | 49 | 63 | 69 | 2.00 | 3.51 | 1.91 | 2.75 | 2.33 |
| Riptide Battlesuit1 model | 190 | 54 | 22 | 86 | 18 | 2.45 | 2.51 | 1.42 | 1.42 | 0.64 |
| Ghostkeel Battlesuit1 model | 150 | 50 | 20 | 80 | 83 | 1.94 | 1.44 | 0.85 | 1.79 | 1.09 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official T'au Empire codex. How these scores work.