🎲 Tactical Reroll

Razorshark Strike Fighter T'au Empire · Vehicles

Value67
Offense76
Defense57
Utility1
Points160
Models1

Razorshark Strike Fighter is a single model for 160 points in the T'au Empire army. On points efficiency the unit ranks 4th of 46 T'au Empire units overall and 2nd of 20 among vehicles, with a value score of 67/100 (offense 76, defense 57). Per point, the unit hits hardest into heavy vehicle (84th percentile) and is toughest against special (84th percentile).

🪽 Fly

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (➤ Quad ion turret - standard, ➤ Quad ion turret - overcharge, Seeker missile, Armoured hull, Accelerator burst cannon): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry3.81Quad ion turret (overcharge) + Seeker missile + Accelerator burst cannon0.35Armoured hull49
MEQ5 × T4 Sv3+ W2 infantry4.32Quad ion turret (overcharge) + Seeker missile + Accelerator burst cannon0.14Armoured hull66
TEQ5 × T5 Sv2+ 4++ W3 infantry2.62Quad ion turret (overcharge) + Seeker missile + Accelerator burst cannon0.07Armoured hull63
Light vehicleT10 Sv3+ W12 vehicle3.52Quad ion turret (overcharge) + Seeker missile + Accelerator burst cannon0.07Armoured hull83
Heavy vehicleT12 Sv2+ W16 vehicle2.71Quad ion turret (overcharge) + Seeker missile + Accelerator burst cannon0.02Armoured hull84

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)13571
SpecialS5 AP-1 D1 (heavy bolter-class)90.084
PlasmaS8 AP-2 D2 (plasma, power fist)16.967
EliteS6 AP-2 D3 (elite melee, precision)11.345
Anti-tankS12 AP-3 D6 (lascannon, melta)4.3917

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts3
Action economyUnits per 100 pts: cheap bodies for actions22
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts2
SupportLeader, auras, Transport, Lone Operative, Stealth, revives23

Similar-cost T'au Empire vehicles

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Sky Ray Gunship1 model140654485261.892.161.623.612.92
Sun Shark Bomber1 model15060655522.963.892.303.302.59
Hammerhead Gunship1 model150583581211.161.140.833.642.88
Crisis Sunforge Battlesuits3 models125564963692.003.511.912.752.33
Riptide Battlesuit1 model190542286182.452.511.421.420.64
Ghostkeel Battlesuit1 model150502080831.941.440.851.791.09

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official T'au Empire codex. How these scores work.

See all T'au Empire rankings