🎲 Tactical Reroll

Piranhas T'au Empire · Vehicles

Value33
Offense18
Defense49
Utility87
Points65
Models1

Piranhas is a single model for 65 points in the T'au Empire army. On points efficiency the unit ranks 29th of 46 T'au Empire units overall and 17th of 20 among vehicles, with a value score of 33/100 (offense 18, defense 49). Per point, the unit hits hardest into chaff (52nd percentile) and is toughest against elite (77th percentile).

🏃 Action unit🔭 Scouts🪽 Fly

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Armoured hull, Twin pulse carbine, Piranha burst cannon): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry3.96Twin pulse carbine + Piranha burst cannon0.46Armoured hull52
MEQ5 × T4 Sv3+ W2 infantry1.94Twin pulse carbine + Piranha burst cannon◇ option: Piranha fusion blaster · 0.76 per model0.17Armoured hull21
TEQ5 × T5 Sv2+ 4++ W3 infantry1.07Twin pulse carbine + Piranha burst cannon◇ option: Seeker missile · 0.59 per model0.06Armoured hull18
Light vehicleT10 Sv3+ W12 vehicle0.83Twin pulse carbine + Piranha burst cannon◇ option: Seeker missile · 1.25 per model0.06Armoured hull18
Heavy vehicleT12 Sv2+ W16 vehicle0.33Twin pulse carbine + Piranha burst cannon◇ option: Seeker missile · 1.00 per model0.03Armoured hull11

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)64.643
SpecialS5 AP-1 D1 (heavy bolter-class)48.558
PlasmaS8 AP-2 D2 (plasma, power fist)11.139
EliteS6 AP-2 D3 (elite melee, precision)16.677
Anti-tankS12 AP-3 D6 (lascannon, melta)5.8242

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts68
Action economyUnits per 100 pts: cheap bodies for actions81
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts94
SupportLeader, auras, Transport, Lone Operative, Stealth, revives23

Similar-cost T'au Empire vehicles

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Broadside Battlesuits1 model75726382231.482.962.475.303.56
Tidewall Gunrig1 model90653298130.360.720.653.423.13
Devilfish1 model755714100903.431.680.930.720.28
Tidewall Droneport1 model8545585161.860.930.390.320.16
Tidewall Shieldline1 model8545089160.000.000.000.000.00

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official T'au Empire codex. How these scores work.

See all T'au Empire rankings