Piranhas T'au Empire · Vehicles
Piranhas is a single model for 65 points in the T'au Empire army. On points efficiency the unit ranks 29th of 46 T'au Empire units overall and 17th of 20 among vehicles, with a value score of 33/100 (offense 18, defense 49). Per point, the unit hits hardest into chaff (52nd percentile) and is toughest against elite (77th percentile).
🏃 Action unit🔭 Scouts🪽 Fly
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Armoured hull, Twin pulse carbine, Piranha burst cannon): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 3.96Twin pulse carbine + Piranha burst cannon | 0.46Armoured hull | 52 |
| MEQ5 × T4 Sv3+ W2 infantry | 1.94Twin pulse carbine + Piranha burst cannon◇ option: Piranha fusion blaster · 0.76 per model | 0.17Armoured hull | 21 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 1.07Twin pulse carbine + Piranha burst cannon◇ option: Seeker missile · 0.59 per model | 0.06Armoured hull | 18 |
| Light vehicleT10 Sv3+ W12 vehicle | 0.83Twin pulse carbine + Piranha burst cannon◇ option: Seeker missile · 1.25 per model | 0.06Armoured hull | 18 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 0.33Twin pulse carbine + Piranha burst cannon◇ option: Seeker missile · 1.00 per model | 0.03Armoured hull | 11 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 64.6 | 43 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 48.5 | 58 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 11.1 | 39 |
| EliteS6 AP-2 D3 (elite melee, precision) | 16.6 | 77 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 5.82 | 42 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 68 |
| Action economyUnits per 100 pts: cheap bodies for actions | 81 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 94 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 23 |
Similar-cost T'au Empire vehicles
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Broadside Battlesuits1 model | 75 | 72 | 63 | 82 | 23 | 1.48 | 2.96 | 2.47 | 5.30 | 3.56 |
| Tidewall Gunrig1 model | 90 | 65 | 32 | 98 | 13 | 0.36 | 0.72 | 0.65 | 3.42 | 3.13 |
| Devilfish1 model | 75 | 57 | 14 | 100 | 90 | 3.43 | 1.68 | 0.93 | 0.72 | 0.28 |
| Tidewall Droneport1 model | 85 | 45 | 5 | 85 | 16 | 1.86 | 0.93 | 0.39 | 0.32 | 0.16 |
| Tidewall Shieldline1 model | 85 | 45 | 0 | 89 | 16 | 0.00 | 0.00 | 0.00 | 0.00 | 0.00 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official T'au Empire codex. How these scores work.