🎲 Tactical Reroll

Tiger Shark T'au Empire · Vehicles

Value26
Offense25
Defense26
Utility0
Points395
Models1

Tiger Shark is a single model for 395 points in the T'au Empire army. On points efficiency the unit ranks 32nd of 46 T'au Empire units overall and 19th of 20 among vehicles, with a value score of 26/100 (offense 25, defense 26). Per point, the unit hits hardest into TEQ (41st percentile) and is toughest against special (64th percentile).

🪽 Fly

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Armoured hull, Missile pod, Burst cannon, ➤ Ion cannon - standard, ➤ Ion cannon - overcharge): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry2.29Missile pod + Burst cannon + Ion cannon (overcharge)◇ option: Swiftstrike burst cannon · 5.55 per model0.14Armoured hull21
MEQ5 × T4 Sv3+ W2 infantry2.14Missile pod + Burst cannon + Ion cannon (overcharge)0.06Armoured hull24
TEQ5 × T5 Sv2+ 4++ W3 infantry1.98Missile pod + Burst cannon + Ion cannon (overcharge)0.03Armoured hull41
Light vehicleT10 Sv3+ W12 vehicle1.30Missile pod + Burst cannon + Ion cannon (overcharge)◇ option: Swiftstrike railgun · 3.96 per model0.03Armoured hull32
Heavy vehicleT12 Sv2+ W16 vehicle0.96Missile pod + Burst cannon + Ion cannon (overcharge)◇ option: Swiftstrike railgun · 3.17 per model0.01Armoured hull40

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)82.053
SpecialS5 AP-1 D1 (heavy bolter-class)54.764
PlasmaS8 AP-2 D2 (plasma, power fist)10.333
EliteS6 AP-2 D3 (elite melee, precision)6.8317
Anti-tankS12 AP-3 D6 (lascannon, melta)3.203

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts3
Action economyUnits per 100 pts: cheap bodies for actions4
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts2
SupportLeader, auras, Transport, Lone Operative, Stealth, revives23

Similar-cost T'au Empire vehicles

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Stormsurge1 model37554436632.642.442.062.481.85
AX-1-0 Tiger Shark1 model31531234001.161.010.652.002.03

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official T'au Empire codex. How these scores work.

See all T'au Empire rankings