🎲 Tactical Reroll

Riptide Battlesuit T'au Empire · Vehicles

Value54
Offense22
Defense86
Utility18
Points190
Models1

Riptide Battlesuit is a single model for 190 points in the T'au Empire army. On points efficiency the unit ranks 14th of 46 T'au Empire units overall and 10th of 20 among vehicles, with a value score of 54/100 (offense 22, defense 86). Per point, the unit hits hardest into light vehicle (36th percentile) and is toughest against small arms (96th percentile).

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⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Riptide fists, Heavy burst cannon, Twin plasma rifle): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry2.45Heavy burst cannon + Twin plasma rifle0.58Riptide fists24
MEQ5 × T4 Sv3+ W2 infantry2.51Heavy burst cannon + Twin plasma rifle◇ option: Ion accelerator (overcharge) · 4.16 per model0.47Riptide fists32
TEQ5 × T5 Sv2+ 4++ W3 infantry1.42Heavy burst cannon + Twin plasma rifle◇ option: Ion accelerator (overcharge) · 3.75 per model0.22Riptide fists27
Light vehicleT10 Sv3+ W12 vehicle1.42Heavy burst cannon + Twin plasma rifle◇ option: Ion accelerator (overcharge) · 4.91 per model0.23Riptide fists36
Heavy vehicleT12 Sv2+ W16 vehicle0.64Heavy burst cannon + Twin plasma rifle◇ option: Ion accelerator (overcharge) · 2.67 per model0.06Riptide fists24

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)26596
SpecialS5 AP-1 D1 (heavy bolter-class)66.373
PlasmaS8 AP-2 D2 (plasma, power fist)22.188
EliteS6 AP-2 D3 (elite melee, precision)15.874
Anti-tankS12 AP-3 D6 (lascannon, melta)7.0761

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts46
Action economyUnits per 100 pts: cheap bodies for actions14
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts67
SupportLeader, auras, Transport, Lone Operative, Stealth, revives23

Similar-cost T'au Empire vehicles

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Razorshark Strike Fighter1 model16067765713.814.322.623.522.71
Sky Ray Gunship1 model140654485261.892.161.623.612.92
Sun Shark Bomber1 model15060655522.963.892.303.302.59
Hammerhead Gunship1 model150583581211.161.140.833.642.88
Crisis Sunforge Battlesuits3 models125564963692.003.511.912.752.33
Ghostkeel Battlesuit1 model150502080831.941.440.851.791.09

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official T'au Empire codex. How these scores work.

See all T'au Empire rankings