🎲 Tactical Reroll

Ghostkeel Battlesuit T'au Empire · Vehicles

Value50
Offense20
Defense80
Utility83
Points150
Models1

Ghostkeel Battlesuit is a single model for 150 points in the T'au Empire army. On points efficiency the unit ranks 17th of 46 T'au Empire units overall and 12th of 20 among vehicles, with a value score of 50/100 (offense 20, defense 80). Per point, the unit hits hardest into light vehicle (46th percentile) and is toughest against small arms (97th percentile).

🥷 Infiltrators🪽 Fly✨ Aura🎯 Lone Operative🌫️ Stealth

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Ghostkeel fists, Twin T'au flamer, Fusion collider): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry1.94Twin T'au flamer + Fusion collider◇ option: Cyclic ion raker (overcharge) · 2.50 per model0.37Ghostkeel fists15
MEQ5 × T4 Sv3+ W2 infantry1.44Twin T'au flamer + Fusion collider◇ option: Cyclic ion raker (overcharge) · 3.33 per model0.30Ghostkeel fists14
TEQ5 × T5 Sv2+ 4++ W3 infantry0.85Twin T'au flamer + Fusion collider◇ option: Cyclic ion raker (overcharge) · 3.00 per model0.14Ghostkeel fists14
Light vehicleT10 Sv3+ W12 vehicle1.79Twin T'au flamer + Fusion collider0.15Ghostkeel fists46
Heavy vehicleT12 Sv2+ W16 vehicle1.09Twin T'au flamer + Fusion collider◇ option: Cyclic ion raker (overcharge) · 1.50 per model0.04Ghostkeel fists45

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)28897
SpecialS5 AP-1 D1 (heavy bolter-class)72.075
PlasmaS8 AP-2 D2 (plasma, power fist)16.062
EliteS6 AP-2 D3 (elite melee, precision)16.074
Anti-tankS12 AP-3 D6 (lascannon, melta)5.8643

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts43
Action economyUnits per 100 pts: cheap bodies for actions25
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts89
SupportLeader, auras, Transport, Lone Operative, Stealth, revives99

Similar-cost T'au Empire vehicles

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Razorshark Strike Fighter1 model16067765713.814.322.623.522.71
Sky Ray Gunship1 model140654485261.892.161.623.612.92
Sun Shark Bomber1 model15060655522.963.892.303.302.59
Crisis Fireknife Battlesuits3 models100596158763.064.102.832.331.78
Hammerhead Gunship1 model150583581211.161.140.833.642.88
Crisis Sunforge Battlesuits3 models125564963692.003.511.912.752.33

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official T'au Empire codex. How these scores work.

See all T'au Empire rankings