Ghostkeel Battlesuit T'au Empire · Vehicles
Ghostkeel Battlesuit is a single model for 150 points in the T'au Empire army. On points efficiency the unit ranks 17th of 46 T'au Empire units overall and 12th of 20 among vehicles, with a value score of 50/100 (offense 20, defense 80). Per point, the unit hits hardest into light vehicle (46th percentile) and is toughest against small arms (97th percentile).
🥷 Infiltrators🪽 Fly✨ Aura🎯 Lone Operative🌫️ Stealth
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Ghostkeel fists, Twin T'au flamer, Fusion collider): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 1.94Twin T'au flamer + Fusion collider◇ option: Cyclic ion raker (overcharge) · 2.50 per model | 0.37Ghostkeel fists | 15 |
| MEQ5 × T4 Sv3+ W2 infantry | 1.44Twin T'au flamer + Fusion collider◇ option: Cyclic ion raker (overcharge) · 3.33 per model | 0.30Ghostkeel fists | 14 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 0.85Twin T'au flamer + Fusion collider◇ option: Cyclic ion raker (overcharge) · 3.00 per model | 0.14Ghostkeel fists | 14 |
| Light vehicleT10 Sv3+ W12 vehicle | 1.79Twin T'au flamer + Fusion collider | 0.15Ghostkeel fists | 46 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 1.09Twin T'au flamer + Fusion collider◇ option: Cyclic ion raker (overcharge) · 1.50 per model | 0.04Ghostkeel fists | 45 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 288 | 97 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 72.0 | 75 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 16.0 | 62 |
| EliteS6 AP-2 D3 (elite melee, precision) | 16.0 | 74 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 5.86 | 43 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 43 |
| Action economyUnits per 100 pts: cheap bodies for actions | 25 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 89 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 99 |
Similar-cost T'au Empire vehicles
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Razorshark Strike Fighter1 model | 160 | 67 | 76 | 57 | 1 | 3.81 | 4.32 | 2.62 | 3.52 | 2.71 |
| Sky Ray Gunship1 model | 140 | 65 | 44 | 85 | 26 | 1.89 | 2.16 | 1.62 | 3.61 | 2.92 |
| Sun Shark Bomber1 model | 150 | 60 | 65 | 55 | 2 | 2.96 | 3.89 | 2.30 | 3.30 | 2.59 |
| Crisis Fireknife Battlesuits3 models | 100 | 59 | 61 | 58 | 76 | 3.06 | 4.10 | 2.83 | 2.33 | 1.78 |
| Hammerhead Gunship1 model | 150 | 58 | 35 | 81 | 21 | 1.16 | 1.14 | 0.83 | 3.64 | 2.88 |
| Crisis Sunforge Battlesuits3 models | 125 | 56 | 49 | 63 | 69 | 2.00 | 3.51 | 1.91 | 2.75 | 2.33 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official T'au Empire codex. How these scores work.