Kroot Carnivores T'au Empire · Infantry
Kroot Carnivores come as 10 models for 65 points in the T'au Empire army. On points efficiency the unit ranks 18th of 46 T'au Empire units overall and 2nd of 5 among infantry, with a value score of 50/100 (offense 38, defense 61). Per point, the unit hits hardest into chaff (96th percentile) and is toughest against anti-tank (98th percentile).
🏃 Action unit🔭 Scouts🌫️ Stealth
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Close combat weapon, Kroot rifle, Kroot pistol): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 3.42Kroot rifle◇ option: Tanglebomb launcher · 0.83 per model | 9.08Close combat weapon | 96 |
| MEQ5 × T4 Sv3+ W2 infantry | 1.28Kroot rifle◇ option: Tanglebomb launcher · 0.33 per model | 3.42Close combat weapon | 51 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 0.43Kroot rifle◇ option: Tanglebomb launcher · 0.13 per model | 1.14Close combat weapon | 21 |
| Light vehicleT10 Sv3+ W12 vehicle | 0.43Kroot rifle◇ option: Tanglebomb launcher · 0.06 per model | 1.14Close combat weapon | 27 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 0.21Kroot rifle◇ option: Kroot carbine · 0.03 per model | 0.57Close combat weapon | 20 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 27.7 | 15 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 23.1 | 25 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 18.5 | 75 |
| EliteS6 AP-2 D3 (elite melee, precision) | 18.5 | 82 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 18.5 | 98 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 100 |
| Action economyUnits per 100 pts: cheap bodies for actions | 81 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 56 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 66 |
Similar-cost T'au Empire infantry
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Kroot Farstalkers12 models | 75 | 54 | 44 | 64 | 97 | 9.83 | 3.85 | 1.41 | 1.33 | 0.67 |
| Vespid Stingwings5 models | 70 | 49 | 66 | 32 | 92 | 4.76 | 6.31 | 3.02 | 1.59 | 1.19 |
| Pathfinder Team10 models | 85 | 42 | 22 | 61 | 71 | 5.23 | 2.61 | 0.98 | 0.65 | 0.33 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official T'au Empire codex. How these scores work.