Stealth Battlesuits T'au Empire · Infantry
Stealth Battlesuits come as 5 models for 100 points in the T'au Empire army. On points efficiency the unit ranks 31st of 46 T'au Empire units overall and 5th of 5 among infantry, with a value score of 29/100 (offense 17, defense 40). Per point, the unit hits hardest into chaff (59th percentile) and is toughest against anti-tank (74th percentile).
🥷 Infiltrators🪽 Fly✨ Aura🌫️ Stealth
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Battlesuit fists, Burst cannon): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 4.44Burst cannon | 1.48Battlesuit fists | 59 |
| MEQ5 × T4 Sv3+ W2 infantry | 2.22Burst cannon◇ option: Fusion blaster · 0.73 per model | 0.56Battlesuit fists | 26 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 0.83Burst cannon◇ option: Fusion blaster · 0.40 per model | 0.18Battlesuit fists | 14 |
| Light vehicleT10 Sv3+ W12 vehicle | 0.56Burst cannon◇ option: Fusion blaster · 0.58 per model | 0.18Battlesuit fists | 10 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 0.28Burst cannon◇ option: Fusion blaster · 0.49 per model | 0.09Battlesuit fists | 9 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 60.0 | 39 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 30.0 | 35 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 9.00 | 24 |
| EliteS6 AP-2 D3 (elite melee, precision) | 11.3 | 45 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 8.40 | 74 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 81 |
| Action economyUnits per 100 pts: cheap bodies for actions | 46 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 84 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 92 |
Similar-cost T'au Empire infantry
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Kroot Farstalkers12 models | 75 | 54 | 44 | 64 | 97 | 9.83 | 3.85 | 1.41 | 1.33 | 0.67 |
| Kroot Carnivores10 models | 65 | 50 | 38 | 61 | 97 | 9.08 | 3.42 | 1.14 | 1.14 | 0.57 |
| Vespid Stingwings5 models | 70 | 49 | 66 | 32 | 92 | 4.76 | 6.31 | 3.02 | 1.59 | 1.19 |
| Pathfinder Team10 models | 85 | 42 | 22 | 61 | 71 | 5.23 | 2.61 | 0.98 | 0.65 | 0.33 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official T'au Empire codex. How these scores work.