Tidewall Droneport T'au Empire ยท Vehicles
Tidewall Droneport is a single model for 85 points in the T'au Empire army. On points efficiency the unit ranks 20th of 46 T'au Empire units overall and 13th of 20 among vehicles, with a value score of 45/100 (offense 5, defense 85). Per point, the unit hits hardest into chaff (14th percentile) and is toughest against small arms (88th percentile).
๐ชฝ Fly๐ Transport
โ๏ธ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Drone defenders): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | ๐ฏ Ranged | โ๏ธ Melee | %ile |
|---|---|---|---|
| Chaff10 ร T3 Sv5+ W1 infantry | 1.86Drone defenders | โ | 14 |
| MEQ5 ร T4 Sv3+ W2 infantry | 0.93Drone defenders | โ | 8 |
| TEQ5 ร T5 Sv2+ 4++ W3 infantry | 0.39Drone defenders | โ | 5 |
| Light vehicleT10 Sv3+ W12 vehicle | 0.32Drone defenders | โ | 4 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 0.16Drone defenders | โ | 5 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 212 | 88 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 70.6 | 75 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 17.6 | 72 |
| EliteS6 AP-2 D3 (elite melee, precision) | 21.2 | 88 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 7.04 | 61 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 3 |
| Action economyUnits per 100 pts: cheap bodies for actions | 58 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 18 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 66 |
Similar-cost T'au Empire vehicles
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Broadside Battlesuits1 model | 75 | 72 | 63 | 82 | 23 | 1.48 | 2.96 | 2.47 | 5.30 | 3.56 |
| Tidewall Gunrig1 model | 90 | 65 | 32 | 98 | 13 | 0.36 | 0.72 | 0.65 | 3.42 | 3.13 |
| Crisis Fireknife Battlesuits3 models | 100 | 59 | 61 | 58 | 76 | 3.06 | 4.10 | 2.83 | 2.33 | 1.78 |
| Devilfish1 model | 75 | 57 | 14 | 100 | 90 | 3.43 | 1.68 | 0.93 | 0.72 | 0.28 |
| Tidewall Shieldline1 model | 85 | 45 | 0 | 89 | 16 | 0.00 | 0.00 | 0.00 | 0.00 | 0.00 |
| Crisis Starscythe Battlesuits3 models | 100 | 43 | 28 | 58 | 76 | 6.56 | 2.94 | 1.06 | 0.83 | 0.42 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official T'au Empire codex. How these scores work.