Manta T'au Empire · Vehicles
Manta is a single model for 2100 points in the T'au Empire army. On points efficiency the unit ranks 34th of 46 T'au Empire units overall and 20th of 20 among vehicles, with a value score of 21/100 (offense 8, defense 34). Per point, the unit hits hardest into heavy vehicle (30th percentile) and is toughest against special (60th percentile).
🪽 Fly🚚 Transport
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Armoured hull, Heavy rail cannon, Long-barrelled burst cannon array, ➤ Ion cannon - standard, ➤ Ion cannon - overcharge, Seeker missile, Missile pod): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 0.48Heavy rail cannon + Long-barrelled burst cannon array + Ion cannon (overcharge) + Seeker missile + Missile pod | 0.07Armoured hull | 2 |
| MEQ5 × T4 Sv3+ W2 infantry | 0.48Heavy rail cannon + Long-barrelled burst cannon array + Ion cannon (overcharge) + Seeker missile + Missile pod | 0.03Armoured hull | 2 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 0.71Heavy rail cannon + Long-barrelled burst cannon array + Ion cannon (overcharge) + Seeker missile + Missile pod | 0.01Armoured hull | 12 |
| Light vehicleT10 Sv3+ W12 vehicle | 0.57Heavy rail cannon + Long-barrelled burst cannon array + Ion cannon (overcharge) + Seeker missile + Missile pod | 0.01Armoured hull | 11 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 0.74Heavy rail cannon + Long-barrelled burst cannon array + Ion cannon (overcharge) + Seeker missile + Missile pod | 0.00Armoured hull | 30 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 103 | 59 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 51.4 | 60 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 8.57 | 23 |
| EliteS6 AP-2 D3 (elite melee, precision) | 11.4 | 49 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 3.78 | 10 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 3 |
| Action economyUnits per 100 pts: cheap bodies for actions | 1 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 100 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 66 |
Stats, wargear options and rules: see the official T'au Empire codex. How these scores work.