🎲 Tactical Reroll

Manta T'au Empire · Vehicles

Value21
Offense8
Defense34
Utility29
Points2100
Models1

Manta is a single model for 2100 points in the T'au Empire army. On points efficiency the unit ranks 34th of 46 T'au Empire units overall and 20th of 20 among vehicles, with a value score of 21/100 (offense 8, defense 34). Per point, the unit hits hardest into heavy vehicle (30th percentile) and is toughest against special (60th percentile).

🪽 Fly🚚 Transport

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Armoured hull, Heavy rail cannon, Long-barrelled burst cannon array, ➤ Ion cannon - standard, ➤ Ion cannon - overcharge, Seeker missile, Missile pod): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry0.48Heavy rail cannon + Long-barrelled burst cannon array + Ion cannon (overcharge) + Seeker missile + Missile pod0.07Armoured hull2
MEQ5 × T4 Sv3+ W2 infantry0.48Heavy rail cannon + Long-barrelled burst cannon array + Ion cannon (overcharge) + Seeker missile + Missile pod0.03Armoured hull2
TEQ5 × T5 Sv2+ 4++ W3 infantry0.71Heavy rail cannon + Long-barrelled burst cannon array + Ion cannon (overcharge) + Seeker missile + Missile pod0.01Armoured hull12
Light vehicleT10 Sv3+ W12 vehicle0.57Heavy rail cannon + Long-barrelled burst cannon array + Ion cannon (overcharge) + Seeker missile + Missile pod0.01Armoured hull11
Heavy vehicleT12 Sv2+ W16 vehicle0.74Heavy rail cannon + Long-barrelled burst cannon array + Ion cannon (overcharge) + Seeker missile + Missile pod0.00Armoured hull30

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)10359
SpecialS5 AP-1 D1 (heavy bolter-class)51.460
PlasmaS8 AP-2 D2 (plasma, power fist)8.5723
EliteS6 AP-2 D3 (elite melee, precision)11.449
Anti-tankS12 AP-3 D6 (lascannon, melta)3.7810

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts3
Action economyUnits per 100 pts: cheap bodies for actions1
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts100
SupportLeader, auras, Transport, Lone Operative, Stealth, revives66

Stats, wargear options and rules: see the official T'au Empire codex. How these scores work.

See all T'au Empire rankings