🎲 Tactical Reroll

Darkstrider T'au Empire · Epic Heroes

Value3
Offense4
Defense1
Utility88
Points60
Models1

Darkstrider is a single model for 60 points in the T'au Empire army. On points efficiency the unit ranks 44th of 46 T'au Empire units overall and 4th of 4 among epic heroes, with a value score of 3/100 (offense 4, defense 1). Per point, the unit hits hardest into MEQ (11th percentile) and is toughest against small arms (3rd percentile).

🏃 Action unit🥷 Infiltrators🔭 Scouts👑 Leader

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Shade, Close combat weapon): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry1.24Shade0.83Close combat weapon6
MEQ5 × T4 Sv3+ W2 infantry1.24Shade0.28Close combat weapon11
TEQ5 × T5 Sv2+ 4++ W3 infantry0.46Shade0.14Close combat weapon7
Light vehicleT10 Sv3+ W12 vehicle0.31Shade0.14Close combat weapon4
Heavy vehicleT12 Sv2+ W16 vehicle0.15Shade0.07Close combat weapon5

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)15.03
SpecialS5 AP-1 D1 (heavy bolter-class)11.32
PlasmaS8 AP-2 D2 (plasma, power fist)4.802
EliteS6 AP-2 D3 (elite melee, precision)2.401
Anti-tankS12 AP-3 D6 (lascannon, melta)2.721

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts31
Action economyUnits per 100 pts: cheap bodies for actions87
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts87
SupportLeader, auras, Transport, Lone Operative, Stealth, revives66

Similar-cost T'au Empire epic heroes

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Commander Farsight1 model70889382956.615.295.954.762.38

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official T'au Empire codex. How these scores work.

See all T'au Empire rankings