๐ŸŽฒ Tactical Reroll

Ripper Swarms Tyranids ยท Beasts & Swarms

Value11
Offense6
Defense17
Utility73
Points30
Models1

Ripper Swarms is a single model for 30 points in the Tyranids army. On points efficiency the unit ranks 53rd of 55 Tyranids units overall and 1st of 3 among beasts & swarms, with a value score of 11/100 (offense 6, defense 17). Per point, the unit hits hardest into chaff (19th percentile) and is toughest against anti-tank (50th percentile).

๐Ÿƒ Action unit๐Ÿช‚ Deep Strikeโœจ Aura

โš”๏ธ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Chitinous claws and teeth): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target๐ŸŽฏ Rangedโš”๏ธ Melee%ile
Chaff10 ร— T3 Sv5+ W1 infantryโ€”2.22Chitinous claws and teeth19
MEQ5 ร— T4 Sv3+ W2 infantryโ€”0.56Chitinous claws and teeth3
TEQ5 ร— T5 Sv2+ 4++ W3 infantryโ€”0.28Chitinous claws and teeth3
Light vehicleT10 Sv3+ W12 vehicleโ€”0.56Chitinous claws and teeth10
Heavy vehicleT12 Sv2+ W16 vehicleโ€”0.28Chitinous claws and teeth9

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)19.27
SpecialS5 AP-1 D1 (heavy bolter-class)16.09
PlasmaS8 AP-2 D2 (plasma, power fist)8.0018
EliteS6 AP-2 D3 (elite melee, precision)8.0023
Anti-tankS12 AP-3 D6 (lascannon, melta)6.3550

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts3
Action economyUnits per 100 pts: cheap bodies for actions100
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts67
SupportLeader, auras, Transport, Lone Operative, Stealth, revives66

Similar-cost Tyranids beasts & swarms

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Spore Mines3 models556011390.000.000.000.000.00
Mucolid Spores1 model306011450.000.000.000.000.00

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Tyranids codex. How these scores work.

See all Tyranids rankings